Bucic Posted January 4, 2015 Posted January 4, 2015 A system that assigns correct skins and A/C numbers to every A/C based on unit, individual livery modifications etc. To use plain text config files. Description of such system - BoB 2 WoV documentation Example: More: http://forums.eagle.ru/showthread.php?t=55318 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Flanker35M Posted January 4, 2015 Posted January 4, 2015 S! Looks like a good idea. If it works in that title, why not in DCS as well. 1 CPU: AMD Ryzen 7800X3D Motherboard: ASUS TUF X670E Memory: G.Skill Neo Z5 64Gb GPU: AMD Radeon RX9070XT HDD: Samsung EVO SSD x 2 Monitor: Alienware 34" Flight gear: Virpil stick, MFG pedals OS: Windows 11 Pro
Bucic Posted January 4, 2015 Author Posted January 4, 2015 (edited) S! Looks like a good idea. If it works in that title, why not in DCS as well. Not only it works, it's also customizable and extensible. For example, I myself created a modified livery which has been applied only to my Spitfire, without disturbing the workings of the multi-skin system neither for other Spit sqdns nor my sqdn. Another guy chimed in and he almost singlehandedly extended the system to in-game bombers. You could approach a bomber formation and pick out the team leaders. I'll paste links to both examples in a minute. Edit: Bomber multiskin video My personal skin working within BoB 2 multiskin system http://www.a2asimulations.com/forum/viewtopic.php?f=10&t=13888&start=15 Edited January 4, 2015 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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