teddyquiroz Posted January 6, 2015 Posted January 6, 2015 I found in the library the mk-82 Snakeye pump did not find the skin of the pump when is placed on the plane I hope someone can fix the youtube video will see the error that speak hope you that will be useful let them down the link to paste in the scrip of his planes .... google translation { CLSID = "{Mk82SNAKEYE}" }, https://www.youtube.com/watch?v=Q2-6laLWRu0:thumbup:
crazyeddie Posted January 7, 2015 Posted January 7, 2015 I tried using the snakeye bomb from an earlier version of the game but the animation of the tail does not work.
Einherjer Posted January 8, 2015 Posted January 8, 2015 How to use them? Which ID number does they have?
Einherjer Posted January 27, 2015 Posted January 27, 2015 (edited) MK-28 SNAKEYES I replaced the edm shape from an other retarded bomb to the enakeye edm - everything is shown correctly - bomb hangs on its pylon and the tail animation works - it behaves like the bomb that is replaced but is looks great Edited January 27, 2015 by Einherjer
crazyeddie Posted January 27, 2015 Posted January 27, 2015 I replaced the edm shape from an other retarded bomb to the enakeye edm - everything is shown correctly - bomb hangs on its pylon and the tail animation works - it behaves like the bomb that is replaced but is looks great [ATTACH]112065[/ATTACH] [ATTACH]112063[/ATTACH] [ATTACH]112064[/ATTACH] Which bomb .edm did you use ?
Einherjer Posted January 27, 2015 Posted January 27, 2015 (edited) MK-28 SNAKEYES I replaced the letherneck's fab-250tu edm with the mk82snakeye edm (from ED's shapes folder ) - works like charm. Mk82air works also but it's a general replacement ... But Its OK for me because: Edited January 27, 2015 by Einherjer
crazyeddie Posted January 27, 2015 Posted January 27, 2015 I replaced the letherneck's fab-250tu edm with the mk82snakeye edm (from ED's shapes folder ) - works like charm. Mk82air works also but it's a general replacement ... But Its OK for me because: [ATTACH]112082[/ATTACH] Hmmm, I tried the Air bomb and could not get the animation to work, will try your version. Thanks mate.
Einherjer Posted January 27, 2015 Posted January 27, 2015 (edited) I dont attached a new ordnance to the plane, just gave the original bomb a new shape - if I add other bombs (like could be done for FC3 mod planes) , they will be invisible and fall off the middle of the plane - maybe there is a conflict with the coordinates of the hardpoints and they stuck in the Centre of the plane?! edit: Testet with the A-10C and Mk82Air - Works Edited January 27, 2015 by Einherjer
Einherjer Posted January 27, 2015 Posted January 27, 2015 Animation works, weapons is visible and behaves like a retarded bomb (mk82 air) for me it suits well
UN9249 Posted January 27, 2015 Posted January 27, 2015 Could you pls tell how to make this bomb possible? [sIGPIC][/sIGPIC]
speckfire Posted January 27, 2015 Posted January 27, 2015 I replaced the letherneck's fab-250tu edm with the mk82snakeye edm (from ED's shapes folder ) - works like charm. Mk82air works also but it's a general replacement ... But Its OK for me because: [ATTACH]112082[/ATTACH] Interesting..Did you have to import the bomb textures as well and install them in the Mig-21BIS_Weapons.zip file? Also why did you have to replace the bomb edm file and not just put it there and add the entry in the mig-21BIS.lua file? Speed is life !!!
Einherjer Posted January 27, 2015 Posted January 27, 2015 I just replaced the edm file - I have tried to add the mk82s to the mig 21 payload lua (can't find the real mig-21bis. Lua) but then I have had the invisible issue. Textures works "out of the box" , no rework needed. I have done the same with the Grom (maverick shape) and the mig-ecm pot (an/alq 184) Good thing - no problems in multiplayer - other clients see the stock ordnance (if they don't have the same... Mod) and it's not some kind of cheating Bad thing: every other Grom looks like a maverick and every other fab250tu like a snakeye ... But that's not a problem for me
speckfire Posted January 27, 2015 Posted January 27, 2015 ok thanks so you replaced the Edm file and renamed it to the original? ie mk82.edm to fab500.edm for example Speed is life !!!
Einherjer Posted January 27, 2015 Posted January 27, 2015 Correct ( but fab500 is equal to the Mk84 ) 1
crazyeddie Posted January 27, 2015 Posted January 27, 2015 Have you tried it by replacing the Mk 82, I tried that a while back but could not get the tail animation to work, it looked like the snakeye and it dropped off the pylon correctly, but no animation. I wonder if this Snakeye edm is a new one and I did not notice its arrival, because it was not there a while ago, I used an older version from LFC 2.
Einherjer Posted January 27, 2015 Posted January 27, 2015 (edited) MK-28 SNAKEYES I didn't tried it because I imagine a retarded bomb model like the snakeye needs a retarded bomb sktipt to work - the animation seems to be triggered by a lua and the MK82 LDGP is missing some parameters to release the "chute" Different bombs have different behavers - the mk82 air triggers the chute directly after the launch The FAB250tu has a free fall time for some seconds before the chute opens - this shows with the snakeye replacement also : mk82air - fins deploy immediately Fab - fins deploy after a few seconds Edited January 27, 2015 by Einherjer
crazyeddie Posted January 27, 2015 Posted January 27, 2015 Thanks for that explanation mate, understood, will have a go at making this work with the model you suggest tomorrow. Thanks again for your advice.
Einherjer Posted January 28, 2015 Posted January 28, 2015 Tried some other - works all Replaced the Russian weapons with equal US weapons Iron bombs: Mk 81 Mk 82 Mk 84 Mk 82 snakeye Clusters Mk 20 Cbu 87 Guidet rockets Hellfire (or maverick )
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