rami80 Posted January 15, 2015 Posted January 15, 2015 Suppose I want to add a new missile to the game which is just one of the ingame missiles with a different warhead, how do I do that besides adding an entry in missiles_data.lua?
vicx Posted January 24, 2015 Posted January 24, 2015 I was curious. You could play with declare_missile() in missiles_table.lua. It does something.
IAF_Phantom Posted February 6, 2015 Posted February 6, 2015 you can duplicate a missile by going into the scripts\database\db_weapons_data.lua IAF.101_Phantom, 101 squadron XO, Preflight Community Manager [sIGPIC][/sIGPIC] watch your six, i'm behind you ----- Mods: IAF_Weapons: Python 3 and 4 https://www.digitalcombatsimulator.com/en/files/2835842/
JayPee Posted February 6, 2015 Posted February 6, 2015 Do you only want to edit the charge? i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory
totoaero Posted February 6, 2015 Posted February 6, 2015 Hi, For a mod, i would make a Mica EM with the caracteristic of the Aim120C. The reason is that Mica EM don't work as it should be. The range is small (smaller as a Mica IR). Is it possible to "make" this missle ? [sIGPIC]http://image.noelshack.com/fichiers/2014/40/1412402491-signature-bjt.jpg[/sIGPIC]
vicx Posted February 7, 2015 Posted February 7, 2015 Yes it is. I know this for certain and the techniques for doing this are scattered throughout this forums. Modding missiles for aircraft is not my specialty; I mod ground armament so I cannot give you advice other than find the information and carry out your own tests.
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