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IAF_Phantom

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About IAF_Phantom

  • Birthday 12/02/1971

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  • Location
    Israel
  • Occupation
    C++ programmer

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  1. hi all, I remember there being a way to start-stop recording a track from the keyboard , but i can't find it... is it gone?
  2. does any one have more flight model or mechanical information on the kfir?
  3. How can I add the F-15C to the Red side as an aggressor to the blue side (USA) for a MP mission? THanks
  4. you are correct, the RWR doesn't show a M symbol but does have a beeping sound of missile launch
  5. just like the others when there is a missile lock
  6. AIM-7MH missile doesn't appear on RWR you see the F-15C lock but the missile is not seem in RWR when fired
  7. how would I do that? I'm getting in the log file the following error: 2018-11-11 20:54:36.913 ERROR EDCORE: Cant open file: /models/cockpit_iaf_f_15c.edm.ilv. 2018-11-11 20:54:36.913 ERROR VISUALIZER: ILV for cockpit 'Cockpit_IAF_F_15C' not found i'm put the json and ilv files in the local shapes folder
  8. Hi, I'm trying to make a modification of the F-15C which is setup as a separate entry in the saved games - it all works fine except the canopy has these white reflections. why idea why and how to get rid of them? does it have anything to do with this line? CanopyGeometry = makeAirplaneCanopyGeometry(LOOK_AVERAGE, LOOK_GOOD, LOOK_GOOD),
  9. I think the bottom line is - we would like more frequently updates from Open Beta to Release versions. Currently Open Beta is definitely good enough for Release. Push and have the open beta as a beta and not move the whole community it a beta version.... Sent from my Redmi Note 5A Prime using Tapatalk
  10. anyone know what does the require_pure_models flag mean? how does it effect modules installed in the saved games folder
  11. me too I'm a professional c++ programmer and have some background in physics plus I know a little lua (did the IAF_Weapons mod)
  12. I think it has to do with the view settings I have there - when I've done this for the F-15E I get the same cockpit for both seats. try changing this line -view.lua: player(-0.500000,1.618000),--rear cockpit and making it the same as the front cockpit seat
  13. Hi, the idea is basically to modify the plane object to mimic the L-39C or UH-1U. This means to include two or more crew members (that includes the views and keyboard keys to change cockpits). this mod requires the L-39 module installed. both pilots have the same cockpit - in theory, you can add more functionality keys from the l-39c to allow control of all the control objects and to add to the TF-51D/entry file the mission editor options etc. I just did it as a proof of concept - and it works - never really turned it into a full-blown mod. the basics are the following entry.lua binaries = { 'P51Base', 'TF51D', 'Cockpit_P51Common', 'L39C' }, TF-51D.lua file: crew_members = { [1] = { pilot_name = 56, ejection_seat_name = 0, drop_canopy_name = "p-51D-fonar", --57 pos = {-1.460000,-0.045000,0.000000}, canopy_pos = {0,0,0}, }, -- end of [1] [2] = { drop_canopy_name = "p-51D-fonar", --57 ejection_seat_name = 0, pilot_name = 56, pos = {1.765, 0.549, 0}, can_be_playable = true, ejection_order = 2, canopy_pos = {0,0,0}, role = "instructor", role_display_name = _("Instructor pilot"), },-- end of [2] }, -- end of crew_members view.lua: ocal function player(x,y) return { CockpitLocalPoint = {x,y,0}, CameraViewAngleLimits = {20.000000,120.000000}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-80.000000,90.000000}, EyePoint = {0.025000,0.100000,0.000000}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000}, } end ViewSettings = { Cockpit = { -- [1] = {-- player slot 1 -- CockpitLocalPoint = {-1.500000,0.618000,0.000000}, -- CameraViewAngleLimits = {20.000000,120.000000}, -- CameraAngleRestriction = {false,90.000000,0.500000}, -- CameraAngleLimits = {200,-80.000000,90.000000}, -- EyePoint = {0.025000,0.100000,0.000000}, -- ShoulderSize = 0.15, -- Allow360rotation = false, -- limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000}, player(-1.500000,0.618000),--front cockpit player(-0.500000,1.618000),--rear cockpit }, -- Cockpit Chase = { LocalPoint = {0.200000,-0.652000,-0.650000}, AnglesDefault = {0.000000,0.000000}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } .... SnapViews = { [1] = playerSnapViews, [2] = playerSnapViews, } in the input/keyboad/default.lua and the same for the default.lua in the joystick folder -- Cockpit view {combos = {{key = '9'}}, down = iCommandViewCockpitChangeSeat, value_down = 9, name = _('Occupy Seat 1'), category = _('View Cockpit')}, {combos = {{key = '0'}}, down = iCommandViewCockpitChangeSeat, value_down = 0, name = _('Occupy Seat 2'), category = _('View Cockpit')},
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