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Posted

Hey Cobra, if you happen to come out with an AI pilot, I suggest the name of "Leroy" Jenkins.

Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT

  • ED Team
Posted

Couple questions, you said that changing seats will be available, does this mean your JESTER AI will also be capable of all of the pilot tasks as well?

 

Also are you working together with ED or anyone else on the AI as I imagine others will need something similar eventually or is this purely for LNS aircraft.

 

 

There will be more information on the JESTER system once it is in a more advanced development state.

The system will also be subject to significant change based on gameplay testing.

This is, without a doubt, a very iterative process.

 

For now; I can note the following.

 

1) The AI will be fully voiced and will call out relevant data, contacts, grunt during hard meanouvers, and perhaps even yell expletives in extreme circumstances.

We achieve this by mixing prerecorded statements and numbers. Think ArmA 3.

 

2) The ability to change seats quickly will always be available.

 

3) Player - RIO GUI interaction will likely be based on a radial menu, divided into distinct categories and actions (e.g. Search -> Visual Close). The radial menu should, hopefully, make it easy to access with e.g. hat switches or the numpad. This point is heavily subject to change as we may find this UI solution does not work as well as it should.

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