mjmorrow Posted March 5, 2015 Posted March 5, 2015 (edited) Please remove this thread. I determined a means of resolving my issue. I apologize for the inconvenience. :thumbup: MJ Edited March 5, 2015 by mjmorrow [sIGPIC]http://i688.photobucket.com/albums/vv250/mjmorrow76/SPAD%20of%20a%20new%20generation_zpshcbftpce.png[/sIGPIC]
PiedDroit Posted March 5, 2015 Posted March 5, 2015 Don't be shy, post the problem and the solution :p
mjmorrow Posted March 6, 2015 Author Posted March 6, 2015 Don't be shy, post the problem and the solution :p I haven't really solved the problem in a satisfactory way, yet. I want to create a Trackir profile that works great with the Mig and ensures that my virtual head does not pass into the cockpit glass. By moving my viewpoint all the way back and lowering my viewpoint, and somewhat restricting my Z Axis, (on the tracker profile) I have mitigated the tendency for the virtual head to pass through the glass, but I don't like my view of the gun sight, now. :thumbup: MJ [sIGPIC]http://i688.photobucket.com/albums/vv250/mjmorrow76/SPAD%20of%20a%20new%20generation_zpshcbftpce.png[/sIGPIC]
zaelu Posted March 6, 2015 Posted March 6, 2015 you can alter the line limits_6DOF = {x = {-0.15,0.25},y ={-0.15,0.075},z = {-0.170,0.170},roll = 90.000000}, in views.lua from module folder and see if you can stop the effect you are describing. I recommend creating a mod with that file modified and activate it by JSGME. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
PiedDroit Posted March 6, 2015 Posted March 6, 2015 I think you can also have your own version of the file in your saved games folder (proper neck mod uses this IIRC)
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