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Posted (edited)
I have to disagree with you on this...I think that the rudder needs some work because it cannot be correct as is.

 

My setup trial and error:

 

Full realism, no rudder or takeoff cheats

 

Elevator trim I set to +2

 

Tailwheel lock = Down is locked position

 

Stick back in my lap on takeoff. Full Power. I use CH Products Pro Pedals. Like another guy here said, "dancing" with the rudder pedals and also dancing with the ailerons, too.

 

I use a CH Products Fighterstick using Control Manager in Direct Mode

============================================

 

Pitch and Roll in Axis Tune = +10 Curvature

 

Rudder in Axis Tune = +31 Curvature

 

DCS sim flying the K4 in all aspects is easier than the Mustang.

 

I sim flew another WWII combat sim before coming to DCS. Their various tail-draggers were a challenge at the time. Compared to DCS, they were/are simple.

 

This plane is still in its beta infancy.

I find using the K4's guns, as is, to be very ineffective, so much in fact there is no point in using her currently in MP combat. I prefer the Fw-190.

 

LANDING

========

Primary points for me:

 

Approach the runway like landing on an aircraft carrier. This is a great way to bleed off too much speed. Crabbing also works.

 

Over the runway threshold come in slow, a hair above stall speed on touchdown

 

Don't touch the toe brakes, just roll out, stick in my lap, 3-point landing. I use all of the runway to roll out and lose speed. It is easier landing than the Fw-190. Yes, at the very end of the roll out I do use the right and left toe-brakes as necessary.

Edited by DieHard

[sIGPIC][/sIGPIC]

Posted

 

FAA-conventional geared aircraft

 

http://www.faa.gov/regulations_policies/handbooks_manuals/aircraft/airplane_handbook/media/faa-h-8083-3a-6of7.pdf

 

 

 

To turn the airplane on the ground, the pilot should

apply rudder in the desired direction of turn and use

whatever power or brake that is necessary to control

the taxi speed. The rudder should be held in the

direction of the turn until just short of the point where

the turn is to be stopped, then the rudder pressure

released or slight opposite pressure applied as needed.

While taxiing, the pilot will have to anticipate the

movements of the airplane and adjust rudder pressure

accordingly. Since the airplane will continue to turn

slightly even as the rudder pressure is being released,

the stopping of the turn must be anticipated and the

rudder pedals neutralized before the desired heading is

reached. In some cases, it may be necessary to apply

opposite rudder to stop the turn, depending on the taxi

speed.

 

That is exactly my experience using the DCS tail-draggers. I am not a real life pilot and I have never read this reference before. :thumbup:

[sIGPIC][/sIGPIC]

Posted

Yes DieHard it is a very good aircraft that we have here, and will be getting better with the beta testing. It should be great fun when the proper maps become available.

  • ED Team
Posted

109 is very forgiving plane if you know exactly what things it does not forgive

 

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

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