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Posted (edited)

Ok, the Hornets show up now on the F10 menu, but now they're not attacking the EWR site, which is predicated on spawning the Russian aircraft. I'm having the same problem with a new mission I'm working on for ABP 3 in which Vipers don't want to attack their ground targets.

 

Argh.

 

EDIT: Ok here's the deal: they simply won't attack ground targets unless you have SEAD activated in the 0 waypoint. However, if you have SEAD in the 0 waypoint they will skip waypoint 1 and ignore their orders and attack the EWR site. I need them to hold so we can push together, but they won't do it. They either skip WP1 altogether and proceed with their mission, or they follow the waypoints in order and follow their orders, except they don't attack anything. I don't know if this is a bug or just something I'm doing wrong, but please take a look at it and see if you can figure something out. It wasn't doing this in 1.2.

 

EDIT 2: Ok, got it working. Apparently, there's an extra command you have to give now in 1.5 that you didn't in 1.2. You have to make sure that you put HOLD FIRE on your hold point and then change your ROE to engage only the target you want on your attack run. I think in 1.2 it figured it out automatically because there were never issues with this campaign.

 

Newest version updated.

Edited by Trailer
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Posted (edited)

In case you are still working on it:

In the last mission, the F-16 did not really do anything except circling around Waypoint 1.

Push command or something like that was not available.

Mission could still be completed by downing all enemy aircraft.

 

Except for that, everything was working just fine and I had a lot of fun playing the missions.

Thank's for the campaign Trailer, was really great and I will check out Part 2 soon.

 

I especially liked, that you had to fly multiple aircraft during the campaign.

Edited by Comes
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