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Posted

Would appreciate some advice.

The requirement is to record the calls/comms of all players in a multiplayer mission. Replay along with the associated track file. Have any squadrons worked on this or have a solution?

 

Presumably whatever one uses for voice recording (Teamspeak?) has to commence simultaneously with the start of playing back a track.

 

Jim

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Posted

We've used TS, and you just have to sync it and hit the play button when the track begins.

 

Once useful way to help with this can be a verbal marker such as 'Unpausing' in the voice recording, then you know when to unpause the track (almost invariably the voice recording is longer than the track)

 

Another thing you should keep in mind: Voice recordings are huge. Something around 150mb/hour or so, IIRC, depending on CODEC quality etc.

 

You can turn them into mp3's to reduce the size.

 

Another thing: Recording voice, track, and flying at the same time ... eeeeeh .... not a great idea.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

The processor isn't the real issue, your hard drive is ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Use one member of the session to record the sound and another to record the track. The best way to sync it would be to convert it to video. If you just want to compress the audio and sync it to the track use ogg. LOMAC uses ogg, but I've never heard of mp3 being compatible within the game software.

Posted
The processor isn't the real issue, your hard drive is ;)

 

maybe if you are using old tech yes, but even with a 7200RPM drive I see no issues of saturating your IO..

 

SCSI and 10K raptors FTW x2 :)

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