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Posted

What do you guys think of this GS-105? Looks cool to me and supports DCS World. Throw on a Buttkicker and wait for Oculus to up the resolution. Anything better than this (not DIY) at this price?

 

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Posted

There is currently no easy way to subtract platform movement from head movement. The result would be the rift seeing the platform movement and changing your view as a result. There are third party solutions being worked on (external IMUs which subtract the platform movement from the rift). I'm not sure about the total movement of the GS-105 but from the videos I've seen there does seem to be a fair bit of movement applied to the upper body and head. I'd be afraid this could induce unwanted view changes and cause motion sickness. It would be interesting to hear from anyone who has tried it with the rift dev kits.

 

I'm currently building a seat inspired by Bergisons solution. A g-seat does not effect the internal rift IMU so will not induce unwanted movement. That's why I abandoned a motion platform design in favour of the seat. It's DIY though so not what you're after.

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Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

Just watched the FSX video and the movement seems a lot less dramatic than the driving videos. It looks very impressive and could work well with the rift.

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Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

Frusheen, on the FSX video if you read the comments they claim: "...head movements are realistic and when they are reproduced in game through the head tracking it improves immersion."

 

If I thought I was capable of building the Bergison seat, I would do that and mount it on this platform. Good luck with your build.

 

Thermaltake Core P90 Tempered Glass//Thermaltake iRGB Plus 1200W//GIGABYTE Z390 AORUS MASTER LGA 1151//9800x3d//Thermaltake CL420 Copper Radiator//Thermaltake W4 Plus//Jungle Leopard Prism 140mm//Samsung 1TB 970 EVO NVMe M2//SAMSUNG 970 EVO M.2 500GB //G.SKILL Trident Z5 Neo RGB Series//Asrock 7900xt//Logitech G940//Virpil MT50 Throttle//MFG Crosswind rudder pedals//Geko GSeat//Gametrix Jetseat//Reverb G2//Viril VFX//Razer Nari Ultimate

Posted

The more I look at it the more impressive I think the design is. The downside is that it's 2 dof only. I'd want to try it to see how much of a 'seat of the pants' feeling it can give without actually manipulating the base of the seat. Especially for a flight sim where you want more than lateral forces. The other off the shelf option is the gs4 seat from simXperience. It's along the same lines as the Bergison design but lacks the belt tensioning system.

 

I'll start a thread on my own seat once I have a bit more to show. Thanks for the good wishes.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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