Jump to content

Recommended Posts

Posted

Hello

 

Having recently bought a Gigabyte Geforce GTX 960 2GB (mini ITX version) I've found I'm getting better framerates in DCS than I was previously with my Sapphire Radeon HD 5870 1GB, in fact most of the time unless I'm looking directly at a FARP, for example the one in the Stray Eagle UH-1 mission, I get reasonably playable framerates.

 

So, I thought about increasing the eye candy a little.

 

Here's my current in-game settings -

 

207tb47.jpg

 

And here's my graphics.lua -

 

-- available through options.graphics
Plugins =
{
   "DXRenderer.dll",
   "ZweiBlau.dll",
   "AVIMaker.dll",
   "Weather.dll",
   "NGModel.dll",
   "edterraingraphics3.dll",
   "Effects.dll",
}

Precaching =
{
   around_camera = 200000; --50000;
   around_objects = 5000; --10000;
   around_types = {"world", "point"};
   preload_types = {"map", "world", "mission"};
}

PrecompiledEffects =
{
   mode = "USE_PRECOMPILED_EFFECTS_FOR_UNCHANGED_FILES";
   --mode = "USE_PRECOMPILED_EFFECTS_ONLY";
}

VFSTexturePaths =
{
   "./Bazar/TempTextures",
   "./Bazar/Textures/c-130",
   "./Bazar/Textures/Batumi_buildings",
   "./Bazar/Effects/EffectTextures",
   "./Bazar/Effects/EffectRiverTGA",
   "./Bazar/Effects/WaterEffects",
   "./Bazar/Effects",
   "./Bazar/Textures/old_textures",
   "./Bazar/Textures/f-15",
   "./Bazar/Textures/e-2d",
   "./Bazar/Textures/f-15e",
   "./Bazar/Textures/An-26B",
   "./Bazar/Textures/An-30M",
   "./Bazar/Textures/Patriot",
   "./Bazar/Textures/kc-135",
   "./Bazar/Textures/e-3",
   "./Bazar/Textures/il-76md",
   "./Bazar/Textures/a-50",
   "./Bazar/Textures/il-78m",
   "./Bazar/Textures/uh-1",
   "./Bazar/Textures/Su-27",
   "./Bazar/Textures/Su-33",
   "./Bazar/World/textures/TexturesBMP_weapons",
   "./Bazar/World/textures/WorldTexturesBMP3",
   "./Bazar/World/textures/WorldTexturesTGA3",
   "./Bazar/World/textures/WorldTexturesTGA2",
   "./Bazar/World/textures/WorldTexturesTGA",
   "./Bazar/World/textures/WorldTexturesBMP2",
   "./Bazar/World/textures/WorldTexturesBMP",
   "./Bazar/World/textures/WorldTexturesBMP1",
   "./Bazar/World/textures/ShipTexturesBMP",
   "./Bazar/World/textures/Y_FInal_Texture",
   "./Bazar/World/textures/Y2_FInal_Texture",
   "./Bazar/World/textures/Y3_FInal_Texture",
   "./Bazar/World/textures/Y4_FInal_Texture",
   "./Bazar/World/textures/Y4_FIame",
   "./Bazar/World/textures/Y5_FInal_Texture",
   "./Bazar/World/textures/Y6_FInal_Texture",
   "./Bazar/World/textures/Vehicles_misc",
   "./Bazar/World/textures/A-10_Weapons",
   "./Bazar/World/textures/AH-64_Apache",
   "./Bazar/World/textures/gunners",
   "./Bazar/World/textures/KA-27textures",
   "./Bazar/World/textures/MI26_textures",   
   "./Bazar/World/textures/UH_60_textures",
   "./Bazar/World/textures/T_Textures",
   "./Bazar/World/textures/Ka-50_general",
   "./Bazar/World/textures/A-10",
   "./Bazar/World/textures/L-39",
   "./Bazar/World/textures/yak-40_tex",
   "./Bazar/World/textures/NAVY_Textures",
   "./Bazar/World/textures/Railroad_trains_texture",
   "./Bazar/World/textures/Su-25_common_textures",
   "./Bazar/World/textures/Su-25_Georgian_Skins",
   "./Bazar/World/textures/Su-25_Russian_Skins",
   "./Bazar/World/textures/Su-25_Ukrainian_Skins",
   "./Bazar/World/textures/MI-8MT",
   "./Bazar/World/textures/Mig-31",
   "./Bazar/World/textures/F-18C",
   "./Bazar/World/textures/P-51D",
   "./Bazar/World/textures/Tu-22m3",
   "./Bazar/World/textures/mq-9_reaper_textures",
   "./Bazar/World/textures/Su-24M",
   "./Bazar/World/textures/Su-24MP",
   "./Bazar/World/textures/AeroWeapons",
   "./FUI/Common/",
   "./FUI/Common/Net/",    
   "./FUI/Fonts/",    
   "./Bazar/ParticleEffects/textures/",
   "./Bazar/Effects/ParticleSystem2/",    
}

ModelPaths =
{
   "./Bazar/World/Shapes/",
   "./Bazar/Terrain/Structures/High/EDM/",
}

Camera =
{
   Low =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 50000;

       structures = {10, 1000};
       trees = {1000, 1500};
       dynamic = {300, 20000};
       dynamic2 = {300, 20000,0.5};
       objects = {3000, 10000};
       mirage = {3000, 15000};
       surface = {3000, 15000};
       lights = {50, 10000};
       districtobjects = {100, 100};
       districts = {2000, 2000};

       lodMult = 1;
       lodAdd = 100;
   };
   Medium =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 50000;

       structures = {25, 3000};
       trees = {1000, 6000};
       dynamic = {300, 5000};
       dynamic2 = {300, 5000,0.5};
       objects = {3000, 10000};
       mirage = {3000, 15000};
       surface = {3000, 15000};
       lights = {100, 15000};
       districtobjects = {200, 200};
       districts = {5000, 5000};

       lodMult = 1.5;
       lodAdd = 0;
   };
   High =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 100000;

       structures = {10, 10000};
       trees = {3000, 15000}; -- {1000, 10000};
       dynamic = {3000, 15000}; -- {300, 20000};
       dynamic2 = {3000, 15000,0.5}; -- {300, 20000,0.5};
       objects = {3000, 80000}; -- {1000, 100000}; // 3000, 100000
       mirage = {3000, 15000}; -- {1000, 20000}; // 3000, 20000
       surface = {3000, 15000}; -- {1000, 20000}; // 3000, 100000 // 10000, 100000
       lights = {3000, 15000}; -- {100, 20000};
       districtobjects = {200, 200};
       districts = {5000, 5000};

       lodMult = 1; -- 1.5;
       lodAdd = 100; -- 0;
   };
}

--[[
-- these params are set via options
shadows = 1;
lights = 0;
mirrors = 0;
textures = 2;
water = 4;
scenes = "medium";
effects = 0;
heatBlr = 0;
MSAA = 2;
HDR = 0;
TranspSSAA = 1;
environmentMap = 1;
ambientMap = false;
]]--

DebugColoredTexture = 0;
ScreenshotQuality = 90;
ScreenshotExt = "jpg";
FogParam1 = 6;
FogParam2 = 1.1;
PilotNames = false;
maxfps = 120;
RenderEffect = 0;
render3D = true;
cockpitOnly = false;
treesVisibility = 1500;
sync = false;

MFD_render_params =
{
   two_pass_always               = true;
   dist_multiplier_fov_base    = 0.3;
   second_pass_start_fov         = 0.1;
   second_pass_far_clip          = 100;
   single_pass_near_clip         = 10;
}

-- íàñòðîéêè Ëóíû
Moon =
{
   Ktex = 1.7355; -- êîýôôèöèåíò, ó÷èòûâàþùèé ðàçìåð ëóíû íà òåêñòóðå 512.0/295.0;
   Smax = 3;  -- êîýôôèöèåíò ðàçìåðà ëóíû ïðè óãëå ìåñòà ðàâíîì íóëþ
   Smin = 2.5; -- êîýôôèöèåíò ðàçìåðà ëóíû ïðè óãëå ìåñòà >= Hmax
   Hmax = 45; -- ìàêñ. óãîë ìåñòà â ãðàäóñàõ  â ïðåäåëàõ êîòîðîãî ëóíà èçìåíÿåò ñâîé ðàçìåð
   moonLightColor = {63.75, 71.4, 89.25}; -- öâåò ñâåòà îò ëóíû
}

Stars =
{
   c0 = 0;
   c1 = 2;
   c2 = 9;
   c3 = 10;
   flickerEnabled = true;
   tau = 15;
   period = 20;
}

So, what options impact the most on FPS? I.e. what can I increase without losing too many FPS? Also Is there anything I have set that I can lower and gain fps without sacrificing the current look of the game?

 

TIA

Posted

Hi Raven, Put your in-game FPS up (right Ctrl+pause) and put yourself in a reasonably busy environment that you might encounter during a mission. You'll have to change settings incrementally until you find the proper balance between performance and aesthetics. It's a time consuming drag, but there's no way around it as every system is different. I would recommend putting shadows high though. Counter-intuitively, many report getting better performance with that setting up.

 

Best of luck,

 

Bull

i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5.

 

 

 

Posted
Hi Raven, Put your in-game FPS up (right Ctrl+pause) and put yourself in a reasonably busy environment that you might encounter during a mission. You'll have to change settings incrementally until you find the proper balance between performance and aesthetics. It's a time consuming drag, but there's no way around it as every system is different. I would recommend putting shadows high though. Counter-intuitively, many report getting better performance with that setting up.

 

Best of luck,

 

Bull

 

Really?

The shadows high or higher....I will give this a go!

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted (edited)

Thanks, I thought that might be the case.

 

I increased shadows to high and didn't notice a hit on the fps, not sitting on the FARP in Stray Eagle or the apron in the Ka-50 mission "how to blow stuff up", but I also didn't notice an improvement, I either gained or lost 1 or 2 fps at the most.

 

I've been able to increase civ traffic to medium and draw distance to high though, and they don't seem to impact all that much.

 

I also tried overclocking my AMD Phenom II x4 955 BE CPU (which I'm very hesitant about doing as in the past I've blown a mobo by doing that and my parts are out of warranty) and I can run it at 3.9ghz, up 0.7ghz from the stock 3.2ghz but that (combined with running Gigabyte OC Guru with a 1407 boost and mem clock of 8k mhz) didn't make a blind bit of difference, but opentrack crashed and I believe it was as a result of the overclock...

 

I think the biggest FPS killers (for me) are scenes being on high, cockpit shadows being on and water being on anything other than low (or off if there was such a setting).

Edited by Raven_Morpheus
Posted

Yep scenes on High is the Killer for FPS.

Does the cockpit detail also increase with "scenes" being set to high?

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...