Igor4U Posted July 26, 2015 Posted July 26, 2015 It's a Field of View (FOV) Thing. When switching between External Chase View and Interior Cockpit View - the different FOVs make objects in the distance appear to be different distances away. In my Example Shown - both Screen-Shots (Inside and Outside the Cockpit) are taken at the exact Same Moment in Time. Note how the Distance from the Runway appears to differ quite a significant amount. Now here's the Twist: For Landing an Aircraft - I have a (fixed) Set View that allows me to see over the Nose of the Aircraft (to keep runway in sight) and at the same time allows me to see the Flight Instruments I need to monitor necessary parameter. So what I want to do is Adjust Exterior (Chase View) FOV to match the FOV inside the Cockpit. - I want Cockpit View to be the 'Constant' - And External FOV I want as the 'Variable' Now I know that I can get FOV to match the other way around - Zooming In/Out inside the Cockpit will adjust FOV. But I don't want to adjust FOV that way because I lose my Optimum Visual of the Cockpit and Flight Instruments. Here were some Lua Code that I thought might help: In Saved Games\DCS\Config\View\SnapViews.lua Looks like I might be able to set for each Aircraft at this Line of Code (Yes/No) ??? [13] = {--default view viewAngle = 98.743721,--FOV or Maybe in Saved Games\DCS\Config\View\View.lua, would adjusting this Line of Code work? Would it be for all Aircraft ? ExternalViewAngleDefault = 70.0 Any Vector Appreciated !
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