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It's a Field of View (FOV) Thing.

 

When switching between External Chase View and Interior Cockpit View - the different FOVs make objects in the distance appear to be different distances away.

 

In my Example Shown - both Screen-Shots (Inside and Outside the Cockpit) are taken at the exact Same Moment in Time. Note how the Distance from the Runway appears to differ quite a significant amount.

 

Now here's the Twist:

 

For Landing an Aircraft - I have a (fixed) Set View that allows me to see over the Nose of the Aircraft (to keep runway in sight) and at the same time allows me to see the Flight Instruments I need to monitor necessary parameter.

 

So what I want to do is Adjust Exterior (Chase View) FOV to match the FOV inside the Cockpit.

 

- I want Cockpit View to be the 'Constant'

- And External FOV I want as the 'Variable'

 

Now I know that I can get FOV to match the other way around - Zooming In/Out inside the Cockpit will adjust FOV. But I don't want to adjust FOV that way because I lose my Optimum Visual of the Cockpit and Flight Instruments.

 

 

Here were some Lua Code that I thought might help:

 

In Saved Games\DCS\Config\View\SnapViews.lua

Looks like I might be able to set for each Aircraft at this Line of Code (Yes/No) ???

 

[13] = {--default view

viewAngle = 98.743721,--FOV

 

or

 

Maybe in Saved Games\DCS\Config\View\View.lua, would adjusting this Line of Code work?

Would it be for all Aircraft ?

 

ExternalViewAngleDefault = 70.0

 

 

Any Vector Appreciated !

1931557373_MiG-15ChaseView.thumb.jpg.d0f127b6eae240463a1ef53aa849b5c8.jpg

1940298272_MiG-15CockpitView.thumb.jpg.e70a15608e0ace2c120fa4cd124d8012.jpg

861326595_ViewsCompared.thumb.jpg.d3acc81b4af835c2239121fc47f1d270.jpg

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