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Posted

So if the original A10 gauge art assets are used, as in wont match Mig15/Sabre ADI etc but will be A-10 regardless of which Airframe is in use.

 

What does it take to export gauges, if only the main six pack, through Helios and onto a 2nd screen?

skunk160 | Win10 PRO 64bit | i7-4770K 3.50 GHz | 32GB DDR3/1866MHz | GIGABYTE GeForce GTX 1080 x2 | Oculus Rift S | Virpil MongoosT-50CM2 | Virpil F-14B grip | Virpil 200m Curved Extension | PointCTRL | Delta Sim TM Slew | Sim Bandit AHCP | MFG Crosswind Pedals | //FOX2 Switch Boxes | RECARO SPG Seat | AuraSound AST-2B-4 Pro Bass Transducer x2

//FOXTWO Multi-Role Combat Pit Build http://forums.eagle.ru/showthread.php?t=134745

Posted

Helios receives the raw sim data from DCS and then represents it with gauges that it has built in. Original helios is closed source so to have new gauges gadroc needs to make them. Which will not happen.

It was said Helios2 aside being open source was planned with gauge editor. I didn't follow that development to close for now.

Anton.

 

My pit build thread .

Simple and cheap UFC project

Posted

erm......ok

 

fingers crossed someone will take up the task

skunk160 | Win10 PRO 64bit | i7-4770K 3.50 GHz | 32GB DDR3/1866MHz | GIGABYTE GeForce GTX 1080 x2 | Oculus Rift S | Virpil MongoosT-50CM2 | Virpil F-14B grip | Virpil 200m Curved Extension | PointCTRL | Delta Sim TM Slew | Sim Bandit AHCP | MFG Crosswind Pedals | //FOX2 Switch Boxes | RECARO SPG Seat | AuraSound AST-2B-4 Pro Bass Transducer x2

//FOXTWO Multi-Role Combat Pit Build http://forums.eagle.ru/showthread.php?t=134745

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