Woogey Posted October 9, 2015 Posted October 9, 2015 (edited) Hey Guys I have a curious question. Where do I find the .LUA file that calls up the Ship Textures for the Ticonderoga Class and the Oliver Hazard Perry Class? When you place a ship in the mission editor, there is only one ship for each class, however, there are in fact multiple Skins ready to be called upon for that distinctive battle group scenario. Oliver Hazard Perry Ships Ticonderoga Ships I just don't know where the associated "Control .Lua" is located in the Sim. How do we activate these other ships? -Woog Edited October 10, 2015 by Woogey
Grimes Posted October 10, 2015 Posted October 10, 2015 Yeah I wish I knew, I've seen that around for a long time now with those models. Hopefully it will be a proper feature sooner rather than later. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Woogey Posted October 10, 2015 Author Posted October 10, 2015 Well, we need a better representation of the naval assets of the world anyway. I just been perusing the 3d marketplace for ship models, and there is quite a nice selection. Almost tempted to build a naval warfare add-on, if I knew what E.D. 's plans were in this arena.
vicx Posted October 10, 2015 Posted October 10, 2015 Woogey, those textures would be used by the Livery system if DCS supported applying Liveries to Naval and Ground Units. These ship names and numbers work perfectly in the Modelviewer and you can change the names and numbers using ARGS. Basically the textures and models for these ships are ready to go ... if and when ED add support for ground unit and naval liveries you will have all those variants. It would also not be that hard to make a mod that adds these uniquely named variants for the OHP and Tico class. It would only take modding two textures and a lua file for each boat BUT ... personally I wouldn't want that to be the default solution for creating unit variants. I want a proper livery system support from ED. I was hoping that 1.5 would have livery support for EVERYTHING ... not just aircraft but maybe that will come in 2.0. Note: Liveries are more than just the textures. You can also adjust args added by the person who made the model. This means for statics you can show partial damage or unique bort numbers or toggle elements like lights, or fuel cans and mud, extra armour etc.
StandingCow Posted October 10, 2015 Posted October 10, 2015 You gotta think with the F14s and 18s coming out that there would be a lot more focus on naval assets? 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
Woogey Posted October 12, 2015 Author Posted October 12, 2015 Woogey, those textures would be used by the Livery system if DCS supported applying Liveries to Naval and Ground Units. These ship names and numbers work perfectly in the Modelviewer and you can change the names and numbers using ARGS. Hey Vicx, The modelviewer you speak of, is this a DCS feature? Also, What is ARGS? -Woog
vicx Posted October 12, 2015 Posted October 12, 2015 Two options for you. Do you know what a batch file is? Create mv.bat in the "Eagle Dynamics\DCS World OpenBeta" or "Eagle Dynamics\DCS World" directory and add a line to launch modelviewer.exe bin\ModelViewer.exe OR Create a windows shortcut to C:\ ... \Eagle Dynamics\DCS World\bin\ModelViewer.exe and change the working directory to be C:\ ... \Eagle Dynamics\DCS World\ You will work out what the args do. 1
Woogey Posted October 12, 2015 Author Posted October 12, 2015 Thank you Vicx, I will give it a go. I just gave your rep a little bump.
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