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Posted (edited)

Hey Guys I have a curious question. Where do I find the .LUA file that calls up the Ship Textures for the Ticonderoga Class and the Oliver Hazard Perry Class? When you place a ship in the mission editor, there is only one ship for each class, however, there are in fact multiple Skins ready to be called upon for that distinctive battle group scenario.

 

2089591995_PerryNames.JPG.3c395d0a1ebea18ecf42330151092597.JPG

Oliver Hazard Perry Ships

 

 

42813382_TicoNames.JPG.2ef9ab44f39ede088be5a3119c67e9a6.JPG

Ticonderoga Ships

 

I just don't know where the associated "Control .Lua" is located in the Sim. How do we activate these other ships? -Woog

Edited by Woogey
Posted

Well, we need a better representation of the naval assets of the world anyway. I just been perusing the 3d marketplace for ship models, and there is quite a nice selection. Almost tempted to build a naval warfare add-on, if I knew what E.D. 's plans were in this arena.

Posted

Woogey, those textures would be used by the Livery system if DCS supported applying Liveries to Naval and Ground Units. These ship names and numbers work perfectly in the Modelviewer and you can change the names and numbers using ARGS.

 

Basically the textures and models for these ships are ready to go ... if and when ED add support for ground unit and naval liveries you will have all those variants.

 

It would also not be that hard to make a mod that adds these uniquely named variants for the OHP and Tico class. It would only take modding two textures and a lua file for each boat BUT ... personally I wouldn't want that to be the default solution for creating unit variants. I want a proper livery system support from ED.

 

I was hoping that 1.5 would have livery support for EVERYTHING ... not just aircraft but maybe that will come in 2.0.

 

Note: Liveries are more than just the textures. You can also adjust args added by the person who made the model. This means for statics you can show partial damage or unique bort numbers or toggle elements like lights, or fuel cans and mud, extra armour etc.

Posted
Woogey, those textures would be used by the Livery system if DCS supported applying Liveries to Naval and Ground Units. These ship names and numbers work perfectly in the Modelviewer and you can change the names and numbers using ARGS.

 

 

Hey Vicx,

 

The modelviewer you speak of, is this a DCS feature? Also, What is ARGS? -Woog

Posted

Two options for you.

 

Do you know what a batch file is? Create mv.bat in the "Eagle Dynamics\DCS World OpenBeta" or "Eagle Dynamics\DCS World" directory and add a line to launch modelviewer.exe

 

bin\ModelViewer.exe

 

OR

 

Create a windows shortcut to C:\ ... \Eagle Dynamics\DCS World\bin\ModelViewer.exe and change the working directory to be C:\ ... \Eagle Dynamics\DCS World\

 

You will work out what the args do.

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