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DCS, MSFS2020
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I know you can adjust the seat with shortcut keys, but does HB ever have plans to make the switch in the cockpit work? A few patches ago we think the pilot position changed and is high up now, which makes refueling pretty difficult, it's easy enough to use the keybinds, but it would be really nice to be able to use the in cockpit switch. Any HB plans to make this functional?
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yes So do we Have a Functioning FCR or not in the latest update
StandingCow replied to JOEM423's topic in DCS: AH-64D
Per the bug report section there is def something goofy going on with it, for one the elevation is possibly backwards. But aside from that being able to see an entire vehicle in the TADs but the radar can't see it seems wrong as well.... so I'd say it seems a bit 50/50 atm. -
Does this mean that we will be able to return defective units there instead of back to China? If so that is even more fantastic!
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Between me and my flight mate we have had this randomly happen to each of us with no rhythm or reason.
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fixed Jittery aircraft and munitions when at speed
StandingCow replied to Nascar's topic in General Bugs
Oops, known issue: -
fixed Jittery aircraft and munitions when at speed
StandingCow replied to Nascar's topic in General Bugs
Having this same issue, changed a bunch of graphic settings but nothing got rid of it. -
Same exact for me. I think It's supposed to be like this and whoever did the promo video for WW thought the same as we did.
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Yea, got mine and I have to say I agree with the disappointment of the parking brake lever not operating like in the video.
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Nice, I ordered one the other day, should be here next week. Gotta get some slotted aluminum and the drill out to mount it.
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DOLT flight is looking for folks that would like to join us on a Foothold campaign this weekend (Saturday and Sunday) starting at 12 AM ET - 4 AM UTC - 12 PM AWST - 2 PM AEST. All skill levels are welcome, we enjoy training folks that are new to the game so don't be shy if you aren't sure what you are doing. The DOLT flight motto is, "REX EST LUSCUS" comes from "In the land of the blind the one eye'd man is king.". Your average DCS player may suck, we like to think we suck SLIGHTLY less. So, you know what you are in for. Discord link: https://discord.gg/QMmQkRAb?event=1101004291101180036 Server details will be in the discord.
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[NO LONGER PASSES IC] Improved Contact Dot Spotting (Updated v1.1)
StandingCow replied to Why485's topic in DCS Modding
Newy, wrong file. This is dots.fx. Can ED at least improve the dots before removing our ability to alter them? Maybe implement the mod as a permanent change so that playing at a higher resolution isn't a negative?- 258 replies
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[NO LONGER PASSES IC] Improved Contact Dot Spotting (Updated v1.1)
StandingCow replied to Why485's topic in DCS Modding
It's pretty hilarious that this doesn't break IC... but I am also glad it doesn't so that the community can fix what ED has been seemingly ignoring.- 258 replies
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Mike Force Team started following StandingCow
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Hey all, I recently moved to a cockpit that is separate from my other monitors (in different rooms). I haven't been able to figure out how to get my George interfaces to show up though. Here is the display setup: monitor.lua file: _ = function(p) return p; end; name = _('Cockpit'); Description = 'Sub Displays' Viewports = { Center = { x = 5360; y = 0; width = 2560; height = 1440; viewDx = 0; viewDy = 0; aspect = 2560/1440; } } LEFT_MFCD = { x = 5360; y = 1440; width = 525; height = 525; } RIGHT_MFCD = { x = 7395; y = 1440; width = 525; height = 525; } F14_JESTER_MENU = { x = 5360; y = 0; width = 2560; height = 1440; } GU_MAIN_VIEWPORT = Viewports.Center UIMainView = Viewports.Center George AI file: --viewports stuff local v = find_viewport("GU_MAIN_VIEWPORT", "CENTER") if v ~= nil then if v.width ~= total_w or v.height ~= total_h then ULX = v.x ULY = v.y SZX = v.width SZY = v.height local aspect = SZX/SZY local offsetX = (ULX + SZX / 2 - total_w / 2) / total_w * total_aspect * 2 local offsetY = -(ULY + SZY / 2 - total_h / 2) / total_h * 2 local padding = math.min(total_aspect, aspect) * 0.2 compass_pos = { -math.min(total_aspect, aspect) + offsetX + padding, -1 + offsetY * 2 + padding} weap_control_pos = { math.min(total_aspect, aspect) + offsetX - padding, -1 + offsetY * 2 + padding } compass_size = compass_size * v.height / total_h weap_control_size = weap_control_size * v.height / total_h end end --end viewports stuff Any help would be appreciated!