Bimbac Posted October 11, 2015 Posted October 11, 2015 (edited) Hello, in my opinion, it would be great to have drawing tools available in Mission Editor, so we could put some basic shapes like circles, polygons and custom text directly onto the mission map - that, of course would be visible to the respective side (blue, red, all). In this way, a mission designer could prepare airspace boundaries, notes or whatever is needed directly into the mission file. A library of aeronautical chart symbols would also be extremely useful. I think it wouldn't be too hard to implement, since a very similar functionality is already in Ka-50's ABRIS system. Also, ability to toggle specific layers in ME (like a fore mentioned airspace and notes) would be great. It's already there, but having in Mission Map (F10 view) would be perfect. Thank you for your attention. Edited February 26, 2016 by Bimbac
FSFIan Posted October 11, 2015 Posted October 11, 2015 Also, ability to toggle specific layers in ME (like a fore mentioned airspace and notes) would be great. It's already there, but having in Mission Map (F10 view) would be perfect. You can already toggle the LL and MGRS grids separately in the F10 map view. What additional layers would you like to have in there? DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua
Sanguchito Posted October 12, 2015 Posted October 12, 2015 This would be great, I support this. [sIGPIC][/sIGPIC] ECV56 member. IL-2 1946 Pilot - FC3 Pilot
Wizard1393 Posted October 12, 2015 Posted October 12, 2015 +1 GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
Bimbac Posted October 12, 2015 Author Posted October 12, 2015 Ian;2515504']You can already toggle the LL and MGRS grids separately in the F10 map view. What additional layers would you like to have in there? The very same settings you have in the Mission Editor, as well as the drawing tools I mentioned in my post.
JorgeIII Posted October 12, 2015 Posted October 12, 2015 +1. And maybe the ability to take a screenshot of the map that automatically adds to mission briefing pictures. AKA TANGO-117. DCS Modules: most of them, proficiency: only a few at a time. The most crucial aspect of a simulator is its realistic physics and precise aerodynamics, accurately reflecting all flight conditions.
Zomba Posted October 14, 2015 Posted October 14, 2015 +1 So much potential there. I don't test for bugs, but when I do I do it in production.
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