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Posted (edited)

Hey guys,

 

as the title say I encountered framerate issues with activated cockpit mirrors. The fps will sink by ~17 no matter if on ground or airborne and no matter if the mirrors are in my field of view or not.

 

Test Mission for ground: Kobuleti ramp start (custom mission)

 

Test Mission for Air: FC3: F-15C Instant Action Intercept

 

DCS Version 1.5.0.45655

 

System.nfo here at first post: http://forums.eagle.ru/showthread.php?p=2493935#post2493935

 

EDIT: I reported this because several people I contacted experienced no significant loss in fps at all.

700238038_A-10mirroron.thumb.jpg.347184a46112e8b01295299f5162bbee.jpg

2030206351_A-10mirroroff.thumb.jpg.7d25b1512721eb11dbff963578f05d49.jpg

1181807651_F-15mirroroff.thumb.jpg.293a4b80ebb59ad40ae9d72bd3afb12a.jpg

833831478_F-15mirroron.thumb.jpg.d10082b972cb060f4f19cb12ef0df043.jpg

329880426_F-15mirroron2.thumb.jpg.e5f18dc76edcca6c8d3d477fde9b32b7.jpg

1446186681_F-15mirroroff2.thumb.jpg.12ec349ecb7bee747a53486d47676035.jpg

Edited by FSKRipper

i9 9900K @ 5,0GHz | 1080GTX | 32GB RAM | 256GB, 512GB & 1TB Samsung SSDs | TIR5 w/ Track Clip | Virpil T-50 Stick with extension + Warthog Throttle | MFG Crosswind pedals | Gametrix 908 Jetseat

[sIGPIC][/sIGPIC]

Posted

Mirrors are adding additional viewports that need to be rendered separately. There will always be a fps hit with them on

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

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