pepin1234 Posted November 17, 2015 Posted November 17, 2015 ED first needs to fix the netcode so that servers don't start falling apart when you move a bunch of units. +1 True [sIGPIC][/sIGPIC]
vicx Posted November 18, 2015 Posted November 18, 2015 (edited) hOW TO ENGAGE fcs? Good question. It is called Tracking Mode and is bound to - sorry its RSHIFT-L When you turn it on you get a text notification. You should probably bind it to convenient button so you can toggle it ... so it's not on all the time. Just before firing you also have to use the Laser Range Finder to get the exact range to target for the FCS system to work properly. This is another thing you need to bind to an easy button. You have to track the target smoothly. Using the middle mouse button turns on the red arrow mouse mode which helps this a LOT. I use a thumb axis on my x55 throttle to rotate the turret axis horizontally so I just use this if I'm only tracking horizontally. The FCS uses your input as part of the lead calculations. If your input is shaky ... your calculated point will be shaky. The tracking movement MUST be perfectly smooth. I added this FCS control to the Tunguska and that's when I needed to use the mouse mode. Enjoy. Add this to any unit lua definition that you think should have a fire control system. It is a taste of things to come. GT.WS[ws].laser = true __LN.distanceMaxForFCS = 10000 --in metres Edited November 18, 2015 by vicx wrong keyboard shortcut 1
Big Nuts Posted November 21, 2015 Posted November 21, 2015 Just want to chime in here saying i just bought CA and think it's great, look forward to seeing it evolve.
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