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Posted (edited)

In the current version (1.5.0.45655) the Normal/Cold Start Switch (just below of the Engine Start Button) switches from warm to cold start after rearming/refueling. It's only a visual effect on the switch though. The function/logic seems to stay at normal start, which means, that the function is now out of sync with the visual representation of the switch. If you click on the switch after rearming/refueling to flip it back up from cold to normal start you can hear the flipping noise but the switch doesn't move. It stays in the cold start position. But now the actual function also switched to the cold start position and is now in sync again with the visual representation of the switch. That means if you now click a second time on it it will switch back to the normal start position as it should. So it's not a big issue, but still an issue.

Edited by QuiGon

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Posted

There are many switch logic/visual desynchronizations seen possible in 1.5ob:

 

Aileron booster

Pitot Main/Aux lever

Launch allow

 

The problem is I think because the value of a switch ranges from 0.0 to 1.0 but a modulo or truncated division operation is being performed for 1.0 values changing them to 0.0 but only for animation and not for other aspects.

 

If you make custom controls you can pass any number you want to a switch, 0 is off and 1 is on. If you pass 0.2 then the switch will be 2/10ths animated (even if this is not a real position to be in).

 

Beyond 1.0 you can tell it 1.2 or 2.2 or 317.2 which will be looped back to 0.2. Negative numbers are not handled so well.

 

The problem is that 0.99 -> 0.99 and 1.01 -> 0.01, what do you do with 1.00? This is the bug you see where animation sees 1.0 as 0.0 (loop back, switch animates to 0.0 position) but the logic sees 1.0 as 1.0 (switch fully on 1.0 value).

 

I think a related issue is if you left click nav lights switch both switch animation and logic go OFF DIM NORMAL BRIGHT but if you right click logic goes backward through sequence but animation goes forward.

 

Lots of changes are happening regarding absolute and relative switch commands so I think this will get fixed as that is done.

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