Jacks Posted October 24, 2015 Posted October 24, 2015 I am creating so naval ops mission for the Huey and want create a way for it to finds its way home. I have tried to use the ctts but to no avail. Is there a way to place an AM or FM beacon on a carrier at sea in 1.5? Will it work in multiplayer? Thanks in advance, Jacks System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal!
alfredo_laredo Posted October 24, 2015 Posted October 24, 2015 This Script works great for the Huey.. http://forums.eagle.ru/showthread.php?t=143107 You just need to create a Trigger zone where you want the beacon. As far as I know this only works if your carrier its static, as trigger zones dont move. This works for in Multiplayer. A.K.A. Timon -117th- in game
SnowTiger Posted October 26, 2015 Posted October 26, 2015 I am very new to mission design so I am no authority on the subject by any stretch of the imagination. But I'm positive I thought Trigger Zones CAN move in some way or another as seen in the "Conditions" options. See the Conditions in this screenshot. Is that not how this Trigger Condition works ? Just Askin' SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
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