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Posted

Hello,

 

It's a simple and necessary request. It would be good and useful for those who are using the Oculus VR Device to have control over their head/eyepoint position in the plane.

 

For example, FSX/P3D gives the user control over the fore/aft, up/down and left/right eyepoint position. DCS desperately needs this control function and should go one step farther and over a yaw-left/yaw-right for the most control over the eyepoint position. Those who use the Oculus will know the value straight away.

 

Without this level of control the user is left bobbing and weaving his head and perpetually pressing the view reset button to get his eyepoint position "almost" good enough. If DCS implemented this ostensibly simply feature - AND DID IT SOON - VR users would benefit instantly.

 

повторение мать учения!

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

I would second this request but it has nothing to do with Oculus gear. I feel like the player (pilot) ought to be able to adjust himself in the cockpit of any plane or helicopter he's in just as we would in real life. :thumbup:

[sIGPIC][/sIGPIC]

Posted

Holy crapolla!! That is big man REAL BIG!

 

Thanks.:thumbup:

"Its easy,place the pipper on target and bombs away." :pilotfly:

 

i7-8700k/GTX 1080ti/VKB-GladiatorPRO/VKB-T-rudder Pedals/Saitek X55 throttle

Posted

If you use Track IR it's quite easy to get in a pit with Track IR enabled, move your body to acquire the position you want, pause Track IR and hit RHT ALT+NUM0 to save. Un-pause Track IR and it should look like you want and this will become your new default F1 cockpit view. Be sure to enable USER SNAP VIEW SAVING in the DCS Options/MISC page first. Whenever you want to return to default views for whatever reason just go to your saved games/dcs world/config folder and delete the VIEW folder and start over.

Posted
If you use Track IR it's quite easy to get in a pit with Track IR enabled, move your body to acquire the position you want, pause Track IR and hit RHT ALT+NUM0 to save. Un-pause Track IR and it should look like you want and this will become your new default F1 cockpit view. Be sure to enable USER SNAP VIEW SAVING in the DCS Options/MISC page first. Whenever you want to return to default views for whatever reason just go to your saved games/dcs world/config folder and delete the VIEW folder and start over.

 

That would work wonders if you only had to do this once but I need to constantly reset my trackir though.Not only that but I just fixed one of my biggest annoyances with DCS A10c and that is when I reset trackIR my viewpoint looks down at the MFD's and strains my neck to look up and out of cockpit.

"Its easy,place the pipper on target and bombs away." :pilotfly:

 

i7-8700k/GTX 1080ti/VKB-GladiatorPRO/VKB-T-rudder Pedals/Saitek X55 throttle

Posted

With the A-10C I have my F1 cockpit view set the way I like it and my Track IR set the way I like it and never have to change it so it's hard for me to understand why all of the changes you mentioned are needed. I guess each one has to find their own solutions.

Posted (edited)

Blooze, sounds like you are committed to the one aircraft. Good for you. DCS A-10C is a near perfect module without any bugs. You are a lucky man to have found the one.

 

However, some of us other horndogs like to sample all the airframes ... rotary and fixed, old and young, and even other vehicles that don't fly at all. Getting a consistent setup across many modules is important. Doing the '5' reset dance, moving the chair or tracking camera each time you switch from one module/unit to another is a bad approach.

 

VR is also a LOT different to TrackIR ... once your head is in the HMD you need easy ways to initialise the experience cause you can't see out of the HMD very well.

 

Nirvi, I'll be testing those keyboard binds to see if they work with VR. I would rather use HOTAS AXIS binds with BUTTON modifers than a keyboard for VR eye point adjustment because using the keyboard in VR is a PITA (pain in the _ss).

Edited by vicx
Posted (edited)
Holy crapolla!! That is big man REAL BIG!

 

Thanks.:thumbup:

 

hx, Nirvi! :pilotfly:While it's not easy to use with the Oculus on one's face, it does the job :)

Edited by DerekSpeare

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

Tested with an Occulus Rift DK2 ... suggested solution works for aircraft but does not does not work for Combined Arms vehicles.

 

CA is a mixed bag in VR. It looks awesome but has visual bugs and brokeness all over the place.

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