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Posted

With the Rift can we make the menu screens take advantage of the motion sensor. Meaning that if we move our head closer to the screen that the option window will zoom in and clarify itself? The resolution of the rift make its really hard to read some of the small text. It would be helpful if we could use the motion tracker to make the screens easier to read. Especially for a newbie when I need to look up a key mapping while in the game its basically impossible. The other option would be if we could move the window around the screen using the mouse. I find certain areas of the oculus are clearer than others so if you could drag the window around it might be helpful.

Posted

You must learn to let go of your reading habits. Your eyes will only deceive you. Don't trust them. Set them aside. Then concentrate, and you will simply know what has been written. This is the true gift of the DK2. It's yours for the taking. All you need to do is reach out with your mind.

Posted

I preferred the pre v1.5 way of doing things with the oculus. Having the main menu interface on the main screen and flying on the oculus makes the most sense. People need to read. It's not something to give up doing.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

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Posted

Ok, in seriousness, having all the UI in VR is definitely the way to go. It's super annoying to have to take the headset off and put it back on all the time just because the server you were on went down and you have to rejoin, or you need to go and tweak some settings, or whatever.

 

The solution is to make the UI easier to read in VR. Make the plane the UI is presented on bigger so we can turn our heads to read the parts we need at the moment. Keep the plane fixed in space instead of moving forward/backward with head movement so we can lean in if we need to in order to see something more clearly. Heck, maybe even make the size and depth of the plane adjustable, at least in a config file or something.

 

Other games have figured out how to put all of the UI in VR and it works fine. LFS, iRacing, Euro Truck Simulator 2, FlyInside FSX, etc.

 

DCS is close. It just needs a bit more work. For now, we have to use the Force a bit.

Posted
Keep the plane fixed in space instead of moving forward/backward with head movement so we can lean in if we need to in order to see something more clearly. Heck, maybe even make the size and depth of the plane adjustable, at least in a config file or something.

 

That's a good idea and one they might use. Still don't assume that such a change can be quickly made. Those other titles you mention aren't in the middle of going from 1.0 to 2.0 and releasing a major new theater of OPS. Re-engineering the UI at the moment would require a lot of time while ED is crunching on NTTR, DCS 2.0 and managing 3rd party technical requirements. That they are integrating VR features as rapidly as they are is pretty impressive.

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