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Posted

I am quite familiar with the concept and the trig involved in real life, but I was wondering how you all coordinate with bulls eye in DCS. Do you hit F10 to map, and then put a protractor on the screen? Half joking/half serious here. This will give you good angles but does the DCS map have reliable grid or scale reference for plotting the distance to object?

 

I suspect using an advanced system like the Abris on the Black Shark may have a solution to this, but I don't know and that is why I am asking. How do you all calculate your own vector from Bullseye quickly to call out to your squad and how do you all use Bullseye calls to determine locations of your wingmen and targets?

 

Maybe there is a really simple in-game method of doing this that I am missing?

Posted

Using the HSI

 

I just realized that using the PVI 800 navigation system will allow me to punch in the Coordinates of the Bulls Eye then set the HSI to indicate that as a waypoint. This will let me at least know where I AM in reference to Bulls Eye in order to call out MY Bearing/Distance/Elevation.

 

BUT this is still not helpful or practical to figure out locations of other people or targets that are called out to me. Of course if I am playing alone I can always pause the game and figure it out somehow, like going to MAP screen and using a protractor (lol) like I mentioned earlier but I'm sure real fighter pilots have a much quicker way of figuring this out.

 

Also the PVI 800 is only in the Black Shark correct? How do DCS pilots of other planes do it?

 

Is it just mental gymnastics that real life fighter pilots perform in this regard, and just figure it out on the fly in their heads?

Posted

I'm not really good at it but it helps keeping a mental picture of your ship in relation to the bull's eye, with updates every X seconds (by looking at the HSI).

When you receive a bull's eye call you can roughly figure out where it is in relation to you.

 

However this is not very accurate :(

I'm quite interested to know which method works best too.

Posted

KA, look up 'fix to fix navigation'.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

That's just.....Bull!

 

Thanks for that lead, I love this sort of stuff. It's what separates simulations from games!

 

If I constantly know where I am in reference to Bulls Eye that is more than half the problem solved right there! Like Pied says it might not be that accurate *instantly* but its enough information to be able to decide where to turn . With enough practice I should be able to get a mind's picture of the whole area plotted into very rough cortesian values. :pilotfly:

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