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No I mean is it correctly working in DCS 2.0 after the patch by default or do I still need this superb mod/fix?

 

There were no changes to the imposter system in the latest 2.0 patch as far as I can tell.

 

Does this work for 4K?

 

It'll definitely work, but I'm not sure what it'll look like. I suspect the imposters will look blurry in an artificial way because they were "rendered" at 1080p, but blown up to 4k resolutions.

 

The solution in this thread isn't really what ED should go with because of little issues like that, but it's the best I can do without having access to the engine code that translates from the imposters.lua to the shader itself. They should apply this fix on the engine level, not the shader level. It'd be just as trivial to apply in engine code though, as all I'm effectively doing is multiplying a number by the resolution. ED just needs to want to do it.

 

I know how to work around the blurry imposters problem when viewed at >1080p resolutions, but I don't want to edit the imposters.lua because this mod is more of a proof of concept (to show how important this is and what it looks like) than anything else.

 

I thought model visibility was enforced server side in MP now?

 

It is. Whatever setting that the person editing the mission happened to have when they saved it will be applied to everybody on an online server whether they meant to do that or not. There is no way to disable this apart from, theoretically, hand editing the options file in mission file. It's not something I've tested, but it should work based on my understanding of how it's enforced.

Edited by Why485
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