TracerFacer Posted December 17, 2015 Posted December 17, 2015 I have a simple trigger to block slots at bases that I do not own.. i.e. CONTINUOUS ACTION --> RED OWNS CREECH --> DEACTIVATE GROUP (blue plane at creech) This works perfectly in both SP and MP modes - UNTIL - I load the mission on a dedicated server. Once I do that, and connect remotely as the client.. the slot is no longer blocked. The trigger conditions are still met, but the actual DEACTIVATE GROUP function doesn't work for the player. Am I doing something wrong? I also have a script (not mine) that blocked slots on airfields you do not own, but it also no longer works. It blows up on line 13 and I haven't been able to figure out why or contact the original author.
TracerFacer Posted December 18, 2015 Author Posted December 18, 2015 no one else has tried to do this?
Grimes Posted December 19, 2015 Posted December 19, 2015 There is a "native" way to do it with the network API that slmod uses. Though I'm not sure how much I'm going to expand slmod. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Wrecking Crew Posted December 19, 2015 Posted December 19, 2015 It would be nice if the slots at a captured base would be removed from the player lobby, and then be able to reappear again when the proper coalition recaptures the base. WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
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