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Posted

Hi all,

 

I have been away from DCS for a long time and I am really happy to be back with 2.0! and Nevada!

 

I am building myself a Nellis base template with hundreds of well placed static objects (to make the base look realistic). This mission will be a starting point for building missions. My question is : with the trigger system, how can I randomize the static objects spawning? (I would like it to occur at mission start so that the base looks different every time I start the mission).. I looked through all the triggers and there seems to be none regarding static objects????

 

thanks a lot for your help!

 

JEFX

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

Posted

I made a script we use on 1.2, it should work on the 1.5 and 2.0.

 

It can be easily modified.

It basicaly find a zone by its name and create static objects in it with some randomization.

 

The objective was to generate multiple sites that look different on a map with only a trigger zone :)

 

Here is the full library : https://github.com/MagicBra/VEAF_mission_library

 

You should be interested to look at the functions like VEAF_generate_objective_oilPumpingSite

 

It should be self explnatory enough to allow you to duplicate it and create one with your own statics :)

 

 

Have fun.

VEAF - Virtual European Air Force- www.veaf.org

Association européenne de simulation évoluant sur DCS, BMS et ArmA3.

Nous rejoindre : http://www.veaf.org/fr/association/formulaire-de-contact

Posted

Merci!

I will give it a try, but I have absolutely no clue how to use scripts... never have...

Thanks, I will try!

 

Jean-Francois

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

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