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Posted

Hello Bubbles great job on the pit! Wondering did you figure out a power supply to move the seat or you still using the drill. I found Youtube video if you have not seen it already a guy made his own with help of a friend maybe this might be a good direction to go.

[sIGPIC][/sIGPIC]

  • 3 months later...
Posted (edited)

Hello,

 

the last days I got the "real HUD" for my Cockpit working.

Hope you enjoy the

 

 

 

 

More videos even of other aircraft types:

 

https://m.youtube.com/channel/UCrq9CHX4OsBqSf4TKiuR96Q/videos

 

 

 

I know, the quality is bad, but I took them and the picture below only with my smartphone.

IMG_0058.thumb.JPG.76a135f8002d0586260398c33620f324.JPG

Edited by Bubbles

Cheers Uli

 

 

My Home Cockpit project: http://forums.eagle.ru/showthread.php?p=2609929#post2609929

Posted

Wow, very nice work indeed.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

  • 1 year later...
Posted

Really like your setup! Couple questions/comments on the HUD. Is the distance from the eye (through the combiner) to the HUD symbology display the same as the distance from the eye to the screen? If not, you will likely have issues trying to focus between them. Real HUDs are collimated (eg focused at infinity) so the symbology is in focus when you are focused outside at distance. A couple possible solutions to get the display and symbology distances the same:

 

- software solution - merge the HUD symbology onto the center projector display - not sure how to do this easily, I'm a systems integrator guy, not a software guy... :)

 

- get a second projector and project both the front display and the symbology on top of it (that's easy but more expensive

 

Neither of those are true 'HUDs' using a combiner, but they'll 'work' from a human factors perspective.

 

If you want to do a true HUD combiner, you can use a lens setup to mess around to try and match the distances. You may be able to use a fresnel lens (something like this https://www.amazon.com/8x10-Fresnel-Lens-Magnifying-Sheet/dp/B001TLJXJ8 ); I'm not sure if they truly collimate or if they just change the focus distance a lot, but putting it on top of your HUD symbology generator (not sure what you're using?) will change the focus distance, and with enough playing around (maybe some different lenses), you can probably get something comfortable / tolerable, especially if your screens are a large enough distance away.

 

Let us know how the HUD works - looks really awesome!

Posted (edited)

Hello DEG

the most important information for the creation of a real HUD you can find here.

 

https://forums.eagle.ru/showthread.php?t=89974

 

In my case I did not use lenses. My tests with a Fresnel-Lense were not satisfactorily.

I have enough space in the front of my "Instrument Panel". So it is possible for me to realise the necessary distances (monitor > mirror + mirror > combiner = combiner to projection screen) without lenses.

The same distance from monitor (with the exported HUD) to combiner and combiner to projection screen is necessary so that the projected HUD appears directly in the same distance of the screen. So there is no need to project into the infinite, but only up to the projection screen so as not to have any focussing problems with the eye.

 

For first tests you don´t need a special glass or mirror. I used for this an ordinary mirror and the thin glass of a cheap picture frame as combiner. Because the thin glass I had only a little ghosting effect.

Edited by Bubbles

Cheers Uli

 

 

My Home Cockpit project: http://forums.eagle.ru/showthread.php?p=2609929#post2609929

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