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Posted

There's a part of the actuator poking slightly through the air brake surface when extending/retracting the air brakes; this protrusion is only visible shortly before the air brake is fully extended - see red circle. This is only cosmetic, but still... :)

 

See screenshot sequence attached.

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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  • 4 months later...
Posted (edited)

Bump!

 

Guys this is really a minor bug, but is still present and noticeable. Mirage 3D model is really stunning, so....

Edited by Conroy
Posted

Yeah, it is. Glad I am not the only one.

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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Posted (edited)
So during a dogffight u look airbrake? :)

 

Here we go........:music_whistling:

 

So what do you care.....you could have a 1.000 polycount 3D model instead of 80.000, isn'it?

 

DCS standard dude, and it doesn't matter if it's only a minor bug. It must be fixed in the final release, period.

 

Coding is coding, 3D modelling is 3D modelling.

Edited by Conroy
Posted
Fixed in the today update.

 

Well done guys.

 

Nice! Haven't looked yet - but that adds only more creds to RAZBAM. :thumbup:

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

VKBNA_LOGO_SM.png

VKBcontrollers.com

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