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Posted

I took the liberty of trying to explain the HV diagram for the UH-1H. IMHO, graphs like these should have a descriptive summary below like I did for those not good with maths or weird looking graphs.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
I took the liberty of trying to explain the HV diagram for the UH-1H. IMHO, graphs like these should have a descriptive summary below like I did for those not good with maths or weird looking graphs.

 

Are you sure you understood the purpose of a HV Diagram?

 

Btw: That diagram is from the DCS Huey manual, but it does not represent the UH-1H´s HV-diagram.

 

Fox

Spoiler

PC Specs: Ryzen 9 5900X, 3080ti, 64GB RAM, Oculus Quest 3

Posted

I think I do. Let me explain:

this is from the UH-1H huey manual. I think the purpose is for autorotation.

I did not know it does not represent UH-1H. However, this is just about getting those weird graphs (also in flaming cliffs manuals, the turn rate graphs).

 

this is just to let devs know some of us don't have the skills or the brains to spot a graph and interpret it (snaps finger). makes sense?

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
I think I do. Let me explain:

this is from the UH-1H huey manual. I think the purpose is for autorotation.

I did not know it does not represent UH-1H. However, this is just about getting those weird graphs (also in flaming cliffs manuals, the turn rate graphs).

 

this is just to let devs know some of us don't have the skills or the brains to spot a graph and interpret it (snaps finger). makes sense?

 

Yes, it´s for autorotation. And contrary to your addendum to the diagram, it has nothing to do with continuous engine operation and its limitations.

 

The HV Diagramm tells you the height and speed combination, where the execution of a safe autorotation is difficult to achieve, unlikely or even impossible. Other factors are e.g. reaction speed of the Pilot.

 

 

 

This picture is from the UH-1H FM

Aviod the red and grey area if possible. But e.g. as soon as you pick up/drop sling loads or have winch operations, you are inside the red area. Be aware that you have nearly zero time to react to an engine failure and to execute a safe autorotation.

 

 

attachment.php?attachmentid=133036&stc=1&d=1453027618

 

Fox

HV-Diagramm-10_2.thumb.png.b37d7d33f1e2b6c4991023d488eca83c.png

Spoiler

PC Specs: Ryzen 9 5900X, 3080ti, 64GB RAM, Oculus Quest 3

Posted

thanks for your input. I just want devs to included explanations to graphs or footnotes below graphs in the manuals. I think this will help new people read the graphs and understand it.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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