Jump to content

Recommended Posts

Posted (edited)

I've set up a mission with three factions, North Korea, The USA, and South Korea.

 

The mission is a defection mission with you flying the South Korean MiG 15 (conveniently in North Korean markings -- You are a North Korean pilot, but I had to designate the craft South Korean to get your own guys to shoot at you) from the North to the South. On both sides of the border, you are considered hostile. That means all airfields and ALL aircraft are RED.

 

This setup works great, until you reach the border and now you have North Koreans and Americans in mutual pursuit.

 

Unfortunately, you can't set up a three-way fight between the factions, so that's how I gamed the system.

 

To fix the scenario I'm building, since I can't get the two RED sides to fight, perhaps I can at least get the North Koreans to turn back? I don't think a waypoint will work, because the person flying the defecting MiG may choose to fly any route south, so the planes will be pursuing you, not following a predetermined path.

 

I'm brand new to building scenarios, so I imagine I'm missing a piece of the scenario building puzzle?

 

Thanks for you help. I think you'll enjoy the mission.

Edited by TheHighwayman
Posted

Without resorting to lua the only way I can think of doing something like that is put down a large trigger zone or perhaps a smaller one as a safe zone for the escaping plane and have a trigger set up so that if the pursuing planes leave the large zone or enter the small one do an AI task push or set and make the pursuers weapons hold and perhaps orbit? You need to add a trigger action to each group of pursuers. You do that in the group details panel and use the sort of 4 leaf clover symbol immediately left of the summation sign. Under the "T" in "ACTIVATION" for the late activation tick box.

  • Like 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...