Quax456 Posted February 4, 2016 Posted February 4, 2016 Hello dear fellows, I have made some voiceoverlays within a mission. They are only used via script. But everytime I'm editing the mission within the ME and do save, the ME seem to check if these soundfiles are used, and if not deletes them.. Is this an known issue??? Best regards. My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
Grimes Posted February 4, 2016 Posted February 4, 2016 Its how it works. Checks if if a file is referenced in an expected location, if not it removes it. There is an easy 'workaround' by creating a never executed trigger that "loads" all of the sounds. For example Mission Start> Time more than 5> Play Sound X and Play Sound Y, etc. Its evaluated only once at the start of the mission, therefore the time is always 0 or at least less than 1. For audio thats added via scripting the game would basically have to check your code to see if the string of a sound file exists. Until we get better file management, it is likely this system won't really change. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Quax456 Posted February 4, 2016 Author Posted February 4, 2016 Ok, thx for the quick reply! My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
FlightControl Posted March 2, 2016 Posted March 2, 2016 Hello dear fellows, I have made some voiceoverlays within a mission. They are only used via script. But everytime I'm editing the mission within the ME and do save, the ME seem to check if these soundfiles are used, and if not deletes them.. Is this an known issue??? Best regards. There is a serious problem with the mission editor that you should be aware off... When you opened a mission, edited it, saved it and then went to test the mission in "prepare mission" using the menu, and then return from flight back to the mission editor, you should re-open the original mission (load it again). Otherwise you are at risk when you save the file, that you loose your pictures and all you attachments in the mission (like files, sounds etc). This is a bug that has been around since DCS 1.2. Just to let you know. I've waisted hours restoring a mission with reloading every picture, script and sound file back into the mission because they were lost ... [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
Quax456 Posted March 2, 2016 Author Posted March 2, 2016 There is a serious problem with the mission editor that you should be aware off... When you opened a mission, edited it, saved it and then went to test the mission in "prepare mission" using the menu, and then return from flight back to the mission editor, you should re-open the original mission (load it again). Otherwise you are at risk when you save the file, that you loose your pictures and all you attachments in the mission (like files, sounds etc). This is a bug that has been around since DCS 1.2. Just to let you know. I've waisted hours restoring a mission with reloading every picture, script and sound file back into the mission because they were lost ... Thx, I have recognized it on my own skin..... really anoying this ME... Maybe ED will do a new ME when they are finished with 2.0!? :cry: My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
FlightControl Posted March 2, 2016 Posted March 2, 2016 No, I don't think that will be required. The mission editor is fine, but it has it's shortcomings. To mention a few: - Losing files - Sometimes during editing objects are created when you don't expect it. - The 'do script' text edit boxes are annoyingly small... Especially on the triggers... - Texts edits don't allow for tabulation. - Since version 1.5, embedded briefing pictures should be a squared sizing (1:1), while in 1.2 and before, briefing pictures were 4:3 format... This results in older briefings appearing squeezed on the briefing pages. - Size of appearance of the briefing pages have been significantly reduced. They were bigger on 1.2. - There is no possibility to refresh all files with one button... You really have to manually go in each rule, trigger, object waypoint to reload files and sounds when these are changed. Annoying. - There is no possibility to dynamically load files. - There is no possibility to copy objects or import objects from previous missions. - ... Most of these are workable and some are wishes. But right now ED has other priorities. However I also do think that the mission editor could get a functional upgrade instead of the eye candy modifications done today. Maybe later this will come. [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
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