ozTRipwiRE Posted February 7, 2016 Share Posted February 7, 2016 Hi, I am just wondering if the A10C has an option to have a custom set markpoint on the HUD to show up on it even when the A10C gun reticule is over it? I looked through the manual and couldn't find this option but wanted to ask here also. I want to be able to, if possible, do a gun run without the markpoint disappearing when the gun reticule goes over it. Thanks, OZTRIPWIRE Link to comment Share on other sites More sharing options...
Dafiew Posted February 7, 2016 Share Posted February 7, 2016 Hi, I am just wondering if the A10C has an option to have a custom set markpoint on the HUD to show up on it even when the A10C gun reticule is over it? I looked through the manual and couldn't find this option but wanted to ask here also. I want to be able to, if possible, do a gun run without the markpoint disappearing when the gun reticule goes over it. Thanks, OZTRIPWIRE http://forums.eagle.ru/showthread.php?t=60496 Check out this tread ;) 1 Simflyin' since 1985 :smartass: Link to comment Share on other sites More sharing options...
Jafferson Posted February 7, 2016 Share Posted February 7, 2016 (edited) There is a Option in the HUD / Display modes / CCIP gun cross occult You can turn it off by changing from Y to N In 1.2 was everything fine, but since 1.5 its broken. Edited February 19, 2016 by Jafferson 1 Link to comment Share on other sites More sharing options...
ozTRipwiRE Posted February 8, 2016 Author Share Posted February 8, 2016 Occulting gun reticule Hi Dafiew and Jafferson, Thanks for the help, it is much appreciated. :) OZTRIPWIRE Link to comment Share on other sites More sharing options...
Jafferson Posted February 19, 2016 Share Posted February 19, 2016 It works again... Here you have a tutorial [ame] [/ame] Link to comment Share on other sites More sharing options...
Cik Posted February 20, 2016 Share Posted February 20, 2016 >the short range cross works >even though getting that close means you almost always are able to see them >the long range where you need to be able to just shoot at the diamond all the time due to the longer range always occludes i'm sure it's simulated correctly but an extremely puzzling design decision to be sure Link to comment Share on other sites More sharing options...
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