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Airfield ResourceManager accessable via script?


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Posted

I've looked, but can't find a definitive answer anywhere. My educated guess is that I cannot modify an airfield / warehouse's resources via a script, can anyone tell me I'm wrong?

-16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com

 

EWRS - Early Warning Radar Script

 

Specs:

 

 

Gigabyte Sniper Z5-S

Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler

16GB RAM

Gigabyte GTX 1080

TM Hotas Warthog: SN: 06976

Saitek Pro Flight Combat Rudder Pedals

TrackIR5 with TrackClipPro & Oculus Rift

2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024

 

 

Posted

Don't think so but could be wrong. Xcom, [FSF] Ian and myself looked at adding our own system at one point. I did add a very simple airframe supply system to the GCICAP script and had plans to eventually have a individual squadrons to a given airbase and airframe supply tracking at the squadron level but never got there. You can see warehouse (search for "warehouse" and you'll see the tables etc) related stuff in _G.lua so it may be possible but whatever you do might clash with the partially implemented DCS logistics. _G.lua that is attached is a recent dump from the 1.5 beta just before it went mainstream so should be relatively up to date. Be useful to you for other stuff too.

_G.zip

Posted

No worries. Thanks for the info. I'll take a look.

-16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com

 

EWRS - Early Warning Radar Script

 

Specs:

 

 

Gigabyte Sniper Z5-S

Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler

16GB RAM

Gigabyte GTX 1080

TM Hotas Warthog: SN: 06976

Saitek Pro Flight Combat Rudder Pedals

TrackIR5 with TrackClipPro & Oculus Rift

2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024

 

 

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