Adamski Posted February 23, 2016 Posted February 23, 2016 Is there a way of getting at (and editing) the co-ordinates of where the aircraft numbers are placed on a model/texture? I'm doing a skin for ZK-WLM (based at Ardmore, New Zealand) and would like to place the number(s) on the nose, as opposed to on the rear fuselage. At the moment, I'm burning the number into the base texture, but would like to know if it's possible to use dynamic numbers. Adam.
GeorgeLKMT Posted February 23, 2016 Posted February 23, 2016 (edited) Position, no. But the L-39 has three slots on each side, nose, rear and tail, look into description.lua and edit it accordingly. Also, if ZK-WLM is flying with number 28, then there's no reason to use dynamic numbers. Edited February 23, 2016 by GeorgeLKMT ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
Adamski Posted February 23, 2016 Author Posted February 23, 2016 Position, no. But the L-39 has three slots on each side, nose, rear and tail, look into description.lua and edit it accordingly. Also, if ZK-WLM is flying with number 28, then there's no reason to use dynamic numbers. Ah - I see the "slots" - thanks - I wondered why there was so much apparent duplication! Of course, you're quite right about the "28" - I was going to leave it "burned in" anyway. It just got me thinking about the numbering methodology as an aside, as I came to build the skin. Now back to the paint shop ;-)
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