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GeorgeLKMT

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Everything posted by GeorgeLKMT

  1. I'm not painting the F-16 but I downloaded the paintkit to have a look. I don't know what Fuse 2 is but I assume you're referring to the F16_bl50_Main_2_Template? The file has a color profile for some reason. When opening in photoshop, convert the profile to your working space (sRGB) and it'll look like the rest. It gets dark because DDS format does not support profiles.
  2. The lines in the lua are to define the position of the signal flare dispenser. ME will always display the controls, just disabled on some aircraft (CMDS_Edit = false), no mystery there. I can imagine it might be possible to mod it somehow though, 3 left and 3 right just like Breitling, but that's beyond my knowledge.
  3. That's where the hydraulic accumulator is, not flares. L-39C/ZA has no IR countermeasures, only signal flares like already mentioned. Breitling uses a modified airframe with dispensers on each side with 6 flares in total, if I'm not mistaken.
  4. I have reuploaded my skins back to the user files section. https://www.digitalcombatsimulator.com/en/files/3305618/ https://www.digitalcombatsimulator.com/en/files/3305620/ https://www.digitalcombatsimulator.com/en/files/3305619/ https://www.digitalcombatsimulator.com/en/files/3305621/
  5. I haven't really touched DCS or skinning for various reasons in a really long time. I had a guy already asking for my L-39 paints last week, I'll see what I can do, so people don't have to ask and wonder until eternity.
  6. Why does every wishlist topic have to be cluttered with discussion about priority? You have no say in that anyway, that's up to developers. We can choose a name, patch, squadron (in logbook) and aircraft skin (by the way... you can't see that from cockpit either). P-51 already has different races for pilots. So why not. People like to roleplay. If you think that selecting gender and race is some kind of correctness, you might be projecting your own issues. ;) I mean... do you think the same when you start any other game and get greeted by a character customization screen? :doh:
  7. Is there anything wrong with the mod? I'm not seeing any problems on my side as it seems to be working just fine since 2.5 came out.
  8. This is how it works in ZA, assuming you have all the tanks full, including drop tanks: 1. Fuel is being drained from the internal tanks and the fuel indicator shows remaining fuel in them. 2. Once fuel in the internal tank drops to ~600KG, valve opens to allow transfer from drop tanks to internal tank. At this stage, fuel indicator shows ~600KG the entire time, because the drop tanks are feeding the main fuel tank, keeping it at that level. 3. Drop tanks are depleted and the caution light shows up. 4. Wingtip tanks are now feeding the internal tank, indicator is still at ~600KG! 5. Wingtip tanks are depleted and another caution light shows up. 6. Internal tanks are now being drained further and fuel indicator will show remaining fuel available. Basically, the engine is being fed from the internal tanks and drop/wingtip tanks are there to keep it at 600KG until they're empty. Also note that the drop tank circuit breaker in the cockpit will ONLY control the warning light operation. You can't influence the transfer from external tanks in any way.
  9. There is already an english cockpit by default. Open options -> special -> L-39, and switch it to english.
  10. I took them down a while ago because they need some fixing, sorry for delays!
  11. You're right, it works, I completely forgot about this. Thanks, I changed the first post. It should work for weapons as well.
  12. https://forums.eagle.ru/showthread.php?t=197746 Ejected seat uses the texture inside of A-10.zip called a-10_eject_seat 1024.bmp.dds. You can't have a livery-specific texture for the ejected seat. EDIT: replied in the topic above.
  13. That's a great piece of information. We can still answer the original question of "why is SRD-5 not implemented" with "it wasn't installed", because ED most likely had access to a bird and documentation which was produced and delivered to russia after the removal of the system. I'm glad we're getting into the meat of it, my previous (and the only available) information was from l-39.cz website where the author only wrote that the system was removed since the 12th production series and that's it. In the meantime, I actually asked him for clarification, but I've yet to hear from him...
  14. What a tragic loss. My condolences to family and friends but also a huge thank you for your vision and dedication which brought joy to thousands of people for over two decades. Without Eagle Dynamics, the world of flight simulation would be much less exciting.
  15. I already answered this somewhere but the information available says that the system was installed only in the early models and then dropped completely due to its unreliability. There wasn't anything replacing it on the C and ZA.
  16. This mod forces the metric instruments in the L-39 even with the global units set to imperial. The mod should pass the integrity check for multiplayer. To install the mod, simply move the mainpanel_init.lua into your DCS World installation folder inside ...\Mods\aircraft\L-39C\Cockpit\ and done. Make sure to backup the original file first or use a mod manager like JSGME. In case you're not using one, you will need to apply the mod again after every update. Mod created by MB2 community. L-39_metric_gauges_mod.zip
  17. Unfortunately that's not possible from what I know and definitely not an issue related to my mod. The gauges are completely different, so it's not about switching a texture either. There's a request filled with ED for them to make it switchable through Special tab in options, but who knows if they ever do something about it. . . . MOD IS NOW AVAILABLE AS A SOLUTION.
  18. You know these pictures of North Korean generals each wearing like 35 giant medals? That's how it feels to have high reputation :D I don't miss it too much, but it's still a nice feature to have when you want to say a quick thanks, so perhaps a revamp to allow positive points at least would be nice.
  19. Alt+enter solves this issue both for VSync enabled through options or drivers, at least for me.
  20. I'm not sure if anybody's claiming it's the best thing ever. DCS or any other sim obviously can't hold a candle to any big budget game out there, but 2.5 simply looks better than 1.5. And 1.5 looked better than 1.2 etc. So at least we're getting somewhere and that's what matters. By the way, Crysis came out 10 year ago, feel old yet? ;)
  21. DXT1 for textures without alpha channel. DXT5 for textures with alpha channel. Mipmaps always on. If you save textures without mipmaps, I will be waiting under your bed with a fork when you go to sleep.
  22. Windows 10 Nvidia GTX960 2GB 388.71 It seems that triple buffering is getting ignored in 2.5 and there's no way to get it working. I tried different settings: - DCS VSync ON, everything "application controlled" in drivers: 30 or 60 FPS. - DCS VSync ON and Triple Buffering forced in drivers: 30 or 60 FPS. - DCS VSync OFF and VSync with TB forced in drivers: 30 or 60 FPS. Only solution that works is to force Fast or Adaptive VSync in drivers, but that's nVidia-specific setting, so I don't know how this works for AMD users. Either way, if I force regular VSync and TB in drivers, it should work like it used to. Is anybody else having this problem?
  23. I noticed that the logic of the mouse wheel button used for looking and moving around the cockpit has changed... Before: Mouse cursor enabled by default. Double wheel click Mouse cockpit look now enabled, wheel used for zoom. Wheel button hold 6DOF cockpit movement, wheel used for moving back and forth. Double wheel click Back to mouse cursor mode. Now: Mouse cursor enabled by default. Double wheel click 6DOF cockpit movement, wheel used for moving back and forth. Single wheel click Mouse cockpit look now enabled, wheel used for zoom. Now you can double click again to switch back to cursor or... Wheel button hold 6DOF cockpit movement except moving fwd and back doesn't work. Is this a bug or intended behaviour? It's somewhat annoying to use it that way to be honest and I would definitely prefer the old logic with the mouse look being default...
  24. When deferred shading is OFF, the dynamic number blocks are not using the specular texture correctly despite the texture being present and included in description.lua. Both L-39C and L-39ZA is affected. Screenshot included.
  25. Unfortunately, no such mod is available or even possible.
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