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Posted

I just build a simple PVC pipe collective, which works great. So I wanted to throw together a simple rudder system until my neodymium magnets arrive.

 

I put two arcade buttons on an angled footrest, and they work well enough, but are much like the Z and X keys when it comes to tapping them. The results are not consistent.

Is there a tweak that would make the rudder amount increase by a fixed percentage per tap?

[sIGPIC][/sIGPIC]



T.Flight HOTAS | Custom DIY Cyclic and Collective | AMD FX8350 | 16GB RAM | 4TB HDD | 2x 128 GB SSD | NVidia 1080

Posted

Rather than hoping for a tweak in the game input that I don't know about, I think I can alter the code on the Arduino to only register single tap-and-release sequences.

[sIGPIC][/sIGPIC]



T.Flight HOTAS | Custom DIY Cyclic and Collective | AMD FX8350 | 16GB RAM | 4TB HDD | 2x 128 GB SSD | NVidia 1080

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