Inrideo Posted March 10, 2016 Posted March 10, 2016 I just build a simple PVC pipe collective, which works great. So I wanted to throw together a simple rudder system until my neodymium magnets arrive. I put two arcade buttons on an angled footrest, and they work well enough, but are much like the Z and X keys when it comes to tapping them. The results are not consistent. Is there a tweak that would make the rudder amount increase by a fixed percentage per tap? [sIGPIC][/sIGPIC] T.Flight HOTAS | Custom DIY Cyclic and Collective | AMD FX8350 | 16GB RAM | 4TB HDD | 2x 128 GB SSD | NVidia 1080
Inrideo Posted March 11, 2016 Author Posted March 11, 2016 Rather than hoping for a tweak in the game input that I don't know about, I think I can alter the code on the Arduino to only register single tap-and-release sequences. [sIGPIC][/sIGPIC] T.Flight HOTAS | Custom DIY Cyclic and Collective | AMD FX8350 | 16GB RAM | 4TB HDD | 2x 128 GB SSD | NVidia 1080
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