chromium Posted March 19, 2016 Posted March 19, 2016 Hi, does someone know if certain parameters like: - speed - ability to move - ability to fire - sensor functionality are someway related to the health bar of a vehicle? How does hits effect on AI vehicle? Another small question... I tried to run Unit.getLife0() function on some vehicles... having always "1" as result instead of the expected hit points. I don't get how work the code exampled here: http://wiki.hoggit.us/view/DCS_func_getLife0 Thanks for your answers :) Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
DarkFire Posted March 20, 2016 Posted March 20, 2016 I don't think DCS World currently models mobility or 'mission' kills (i.e. sensors destroyed etc.) for ground vehicles so in that respect the health of the vehicle should make no difference to their abilities until the vehicle in question is totally dead. System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
cichlidfan Posted March 20, 2016 Posted March 20, 2016 Ground units remain 100% effective until dead. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Winston60 Posted March 20, 2016 Posted March 20, 2016 (edited) The speed of ground vehicles is greatly reduced when severely damaged. When the health bar shows them nearly dead, they will move very slowly. If they are a part of a group as in a convoy, the entire convoy will move only as fast as the slowest vehicle. For example: one severely damaged truck or tank in a group of ten set to move at 50 kph, makes the entire convoy move at 5 to 10 kph. Edited March 20, 2016 by Winston60
chromium Posted March 20, 2016 Author Posted March 20, 2016 Thanks. So, if a vehicle is severly damaged it will slow down. And that seems to be the only modification. Any other answer would be interesting. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
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