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Posted

Would it be possible to remove the possibility of locking a jammer in TWS. First of all its very annoying trying to bug a target that is right on top of the jammer (No problem for the Flanker for some reason, it always locks the target not the jammer) but it is also unrealistic.

 

AFAIK it's impossible to just go AOJ on an ECM target when in TWS straight away (maybe by bugging it twice but that i don't know).

 

And since auto-designation is missing completely for the eagle anyways, and so there is no way to lock someone when he is at the same bearing as the jammer, it would only be fair to remove the possibility to do so. At least in TWS, RWS is another thing.

Posted

??? Why are you suggesting things that you think should be the case because it's annoying? Should you not be suggesting things that are realistic and working in the real plane? If above said is realistic forget about what i said. But if you want it like this just because it's annoying i think it's a useless suggestion to have it that way.

Go in close, and when you think you are too close, go in closer.

Posted
Would it be possible to remove the possibility of locking a jammer in TWS.

 

No. It's part of the RL capability.

 

First of all its very annoying trying to bug a target that is right on top of the jammer (No problem for the Flanker for some reason, it always locks the target not the jammer) but it is also unrealistic.

 

It should work more or less the same way for the eagle - the WCS should prioritize a tracked target over the jammer. I'll report it but don't expect much :)

 

AFAIK it's impossible to just go AOJ on an ECM target when in TWS straight away (maybe by bugging it twice but that i don't know).

 

Your AFAIK is sorely misinformed - you can go to TWS track on AoJ straight away. And the best part is that it will be a TWS track ... not modeled in FC3 :/

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
But if you want it like this just because it's annoying i think it's a useless suggestion to have it that way.

 

It's not a useless suggestion if it inhibits me to lock a bandit, which is something I should be able to do even if it overlaps with a jammer.

 

It should work more or less the same way for the eagle - the WCS should prioritize a tracked target over the jammer.

 

Well that's exactly what I meant, then I'm sorry I used the wrong words in my original post. But why shouldn't I expect much? It killed me more than once, and It's such an easy thing to program I believe (especially if the flanker has it already)...

Posted

Because I don't believe FC3 systems will be developed much further if at all.

 

Anyway, you can move your bandit out of the jammer strobe by turning or pointing your antenna up/down etc.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Because I don't believe FC3 systems will be developed much further if at all.

 

Yes that makes sense, let's hope for the best...:)

 

Anyway, you can move your bandit out of the jammer strobe by turning or pointing your antenna up/down etc.

 

Not always that easy when he is firing on you but thanks anyways :lol:

Posted

No, but them's the breaks when in an ECM environment ... that part of it I think gives you a taste of what ECM might do to you :)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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