Jump to content

Recommended Posts

Posted

Just noticed in the latest update that the switch detecting when the gear is on the ground seems to be hooked up to the nose gear instead of the main gear. One result is the inverted T symbol on the HUD, that is supposed to tell you how far it's safe to pitch up during takeoff and landing, disappears as soon as the nose wheel is off the ground during takeoff, and doesn't reappear until the nosewheel is back on the ground at landing. Making this feature not too useful. :)

Posted

Good observation! :thumbup:

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

VKBNA_LOGO_SM.png

VKBcontrollers.com

Posted
Looks like the inverted T disappears when landing gear retraction is commanded

 

And it reappears at main wheels touchdown

 

Yep, that's it. Already transmitted but good catch :thumbup:

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted

Real planes often have a switch in the main landing gear that detects when the plane's weight is on its wheels. It's used as a signal to a bunch of systems to indicate "are we on the ground, or are we in the air?"

 

I have no idea if RAZBAM has implemented it that way in the flight model, but it seemed the easiest way to describe what the bug looks like.

 

Sorry for any confusion!

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...