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Posted

I checked your site an amazing work indeed why don't you do something for DCS? They can do their coding stuff you go with these awesome textures. Bring that T-95 and T-90 to DCS PLEASE ;)

Posted
I did that, but forum lags as hell.

I don`t know if message has been sent, anyway I tried it twice, but every time I had to relogin on to the forum.

 

 

Do you click on "Remember Me" each time you log in?

 

If not - you need to. I've had this issue for a year or so - and only on this site.

 

Each time I forget to click "Remember Me" and try to post or send a pm, I get refused for insufficient priviliges - when I log in sometimes it goes through and sometimes I have to retype it.

 

Might be your problem.

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Posted
I checked your site an amazing work indeed why don't you do something for DCS? They can do their coding stuff you go with these awesome textures. Bring that T-95 and T-90 to DCS PLEASE ;)

 

Tu-95 is not good enough for DCS in it`s current state, it needs to be completely rebuild to match the level of detail.

It has been made with Arma2/3 polycount in mind, and was on a limit. Also texturing limitations where sick, because airplane is so big.

I actually would love to participate in creating multicrew modules such as Su-34 and Mi-24.

Well Mi-24 I have as a highpoly :)

 

Do you click on "Remember Me" each time you log in?

 

If not - you need to. I've had this issue for a year or so - and only on this site.

 

Each time I forget to click "Remember Me" and try to post or send a pm, I get refused for insufficient priviliges - when I log in sometimes it goes through and sometimes I have to retype it.

 

Might be your problem.

 

I have checked it now :)

-=3DArtistExtreme=-

3D Scanning / Modeling / UV mapping / Lighting / Shading / Texturing

3D Portfolio http://www.oleg-kovalev.com

Posted (edited)

If you like check the actual "3D vacant model" list (little outdated, ED not get a update on the original post some months ago), check here:

http://forums.eagle.ru/showthread.php?t=104115

 

I think the actual "high poly" limit was 250000 poly (50000 vehicles, 15000 weapon, 250000 aircraft / helo, ship 200000). The internal cockpit 250000 - 500000

Edited by Silver_Dragon

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