Terrorvogel Posted April 29, 2016 Posted April 29, 2016 Running latest OpenAlpha 2.0.2.52369 with 3x 3840x2160 UHD displays. In latest OpenBeta 1.5.3.52478 it is working great. { Center = { x = 0; y = 0; width = 11520; height = 2160; viewDx = 0; viewDy = 0; aspect = 11520/2160; } } GUI= { x = 3840; y = 0; width = 3840; height = 2160; } --UIMainView = Viewports.Center UIMainView = GUI ASROCK X79 Extreme11 (WC), i7-4930K (WC), 32GB G.Skill TridentX, Vertex 3 120GB, GTX 980ti, 3x 39,5" Philips 4K, TrackIR 5, TM Warthog with PeterP´s FFB2 Mod, 2xSaitek Throttle, 2x Thrustmaster Cougar MFD Bezel, Simped Vario Pedals modded with toe brakes, Opencockpit Cards, 4x Soundcard, 2x Buttkicker Gamer 2, 4x GTX 950 with tons of touchscreens...
Video Posted July 19, 2016 Posted July 19, 2016 Cool thanks, I remember that last time I tried this on a 1.5.X version it did not work but it does appear to work with 1.5.4. I would not have tried it again if I had not read this post. It is great to have the radio menu on the center screen. Now if it could only fix me other issues I will be in great shape. [sIGPIC][/sIGPIC]
AstroEma Posted July 20, 2016 Posted July 20, 2016 Where should the GUI text be placed? In which file? Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
Video Posted July 22, 2016 Posted July 22, 2016 (edited) \YOUR DCS INSTALL DIR\Config\MonitorSetup Backup up or make a copy of the .lua that you are using for your setup and edit the .lua file as Terrorvogel has shown. Note if you just make a copy when editing you will want to change the name = (xxx) field so that you can ID in game which one you edited. Edited July 22, 2016 by Video [sIGPIC][/sIGPIC]
mkiii Posted April 14, 2017 Posted April 14, 2017 Something similar seems to have cropped up again for me in the Beta (1.5.6.3930.271). Beta now seems to be ignoring the GUI={...} section, and only looking at the UIMainView = line. This is very odd considering the Beta is the same version as the release right now. Release and Alpha are still working fine with the exact same Monitor setup lua.
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