Dosis Posted May 1, 2016 Posted May 1, 2016 Hello, When using the Rift the TrackIR Headtracker is somehow disabled. I guess the Oculus runtime will prevent any camera movement fom other trackers. Since we are building Motion Sims which really tilt a lot, we have to use the TrackIR/Opentrack protocol or even mouse trackers to cancel out the seat position. We have the orientation of our rig and have to send DCS info what to add to the Oculus orientation. Maybe somebody has any idea if the camera orientation can somehow be set over a DCS command (Lua, UDP, ..) We did it already with Live4Speed to cancel out the Motion. [ame] [/ame] Would be really nice to get this to work. Thanks for any ideas
SkateZilla Posted May 1, 2016 Posted May 1, 2016 mount the camera for the Rift to the Screen Base, so It moves with the chair. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Dosis Posted May 1, 2016 Author Posted May 1, 2016 Sadly this is not how the Rift camera works. You can tilt the camera in every direction and the view will stay the same. The camera is only for translation.
SkateZilla Posted May 1, 2016 Posted May 1, 2016 (edited) if the camera is mounted to the screen and moving w/ the base, then it should not be moving head or seat position in the game, as the Position of the LEDs will remain in the same relative position regardles of how much the seat moves. The Gyro in the unit is prolly the issue, if that's the case, bypass teh Oculus Runtime Altogether. uninstall it, allow Rift to hopefully run as an Extended Monitor w/ Stereo Mode Enabled, then mount TrackIR device to the HMD. Edited May 1, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Dosis Posted May 1, 2016 Author Posted May 1, 2016 Thanks for the idea. Disabling headtracking and translational movement would make the CV1 relatively useless. The IMU is really working well and the feeling that you are inside the plane is immerse. It´s too bad that Oculus refuses to implement relational orientation processing. So, there is no way in DCS to activate the oculus tracker _and_ trackIR or mouse tracker for view change?
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