AstroEma Posted May 3, 2016 Posted May 3, 2016 Hello all, hopefully soon I will start my A10C Cockpit. It will be based on Flim (VRPits) plans, and John Shepherd PS Cockpit (over at Viperpits) In order to make it as much as cost/time efficient as possible, I am wondering if anyone has already identified the functional and non functional switches in the A10C module? If anyone did perhaps already do this exercise (produced a list) it would be great if he/she could share their findings. I don't want to implement a switch in real life if it is not implemented in DCS. Cheers! E. Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
Deadman Posted May 3, 2016 Posted May 3, 2016 i did a switch list i will see if i can find it. I all so had shepherd do a estimate for the a-10C with his cards his suggestion of a card for each control came in at about $1000.00 abit much even cutting things way back his system was in the $800.00 range. This is way over priced considering what ardinos cost and the guys working on DCS Bios https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
AstroEma Posted May 3, 2016 Author Posted May 3, 2016 Thanks Deadman, I appreciate you looking for the list! Yep, I am trying to cut cost down as much as possible. I like the idea of having a plug and play solution, but of course it comes at a cost. I am not skilled at all with Arduinos so I need to study a bit first. I am looking into DCS Bios, and doesn't seem too bad, but then again, I am just touching the surface! Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
xray20 Posted May 3, 2016 Posted May 3, 2016 I took a slightly different approach when building my pit, but the aim and end result is much the same. I prioritized the switches according to the experience of flying the sim without recourse to the clickable cockpit and I can now fly and fight, but still have to resort to the clickable cockpit for some functions. Here's my list. Essentials (Level 1) All HOTAS and stick functions - must be to Thrustmaster Warthog standard MFDs Armament Control Panel (Baro Sce not implemented) Electrical control panel Canopy control Fuel Control (fill disable, RCVR light Sig Ampl - to level 3) SAS & TO TRIM (Yaw trim to level 3 ) Monitor not implemented NMSP (Homing not implemented) UFC - Note that the UFC and MFD will reproduce all of the CDU functions, so the difficult to implement CDU is not necessary. The page select (1/2 2/2) requires a <Function> <+/- select> to make it work - took a while to find this.. Fuel display select Lamp test Fire detect HSI Heading/course Altimeter pressure Undercarriage Level 2 Tacan ILS Radio Modes (frequency select to Level 3) Pitot Heat Oxy Test Lighting control CMSC CMSP ADI setting Fire Pull Handles Stores Jettison AOA indexer AAR Status Level 3 Radio Frequency Audio control/volume Ground safety override AAR Status Level 4 Not really necessary HARS control IFFCC TISL Circuit breakers Manual Control Reversion Oxygen control Environment I've probably missed a few, but I hope this helps Matt
FSFIan Posted May 3, 2016 Posted May 3, 2016 (edited) This is way over priced considering what ardinos cost and the guys working on DCS Bios It's a very reasonable price considering the PCBs are produced in low quantities, it's plug and play, and the PS Cockpits software allows you to configure the pit for several different simulators and aircraft. For something to be "way overpriced", there has to be an alternative that achieves the same result for a lower price. DCS-BIOS may be cheaper hardware-wise, but it's by no means plug and play, there is no commercial support, and it's still in a proof-of-concept stage. If you build an A-10C pit with DCS-BIOS right now (v0.5.0 / Arduino lib v0.2.3), you won't be able to use it with any other aircraft. You also need to learn a little C++ if you want to go beyond toggle switches and LEDs. The one clear advantage that DCS-BIOS has is the flexibility. Because you are writing the firmware for your panels yourself, you can make them talk to any electronic component that you can get the datasheet for. It's a trade-off between the hardware cost and your time spent learning programming and electronics. Although I'd argue that spending time learning is more fun than spending time working to earn more money (depends on your day job I guess). Edited May 3, 2016 by [FSF]Ian DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua
Deadman Posted May 3, 2016 Posted May 3, 2016 A bit surprised your lecturing the choir here. Perhaps you misunderstood the comparison was specifically to cost between the units as stated.with out the extended explanation.In the end you are correct it all comes down to the amount of time one is willing to spend and wait https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
Deadman Posted May 4, 2016 Posted May 4, 2016 The switch list I have is the same as what i worked on with Sheppard your best bet is to just Down load his updated work and check out the A-10 C Model and how it is laied out. http://www.viperpits.org/smf/index.php/topic,10101.0.html https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
AstroEma Posted May 9, 2016 Author Posted May 9, 2016 Thank you all guys. Appreciate your responses and thoughts. Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
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