RvEYoda Posted May 7, 2016 Posted May 7, 2016 (edited) Summary -------------- Under certain conditions in multiplayer games (100% reproducible) missiles will take significantly different flight paths in the game of the attacker compared to the game of the defender. In the tests we performed I was hosting and =RvE=Bilbo was the client - but the missile discrepancy occurred based only on who was shooting and who was receiving. We do not use any missile mods. Bilbo confirmed the discrepancy from his end. Reproducing ------------- Attacker will be at 15.000 ft Defender will be at 10.000 ft Amraam 120C is fired at about 6-7 nm Defender will chaff + perform Split S then break into notch IF the missile loses lock --------------------------- Defender will see the missile flying into ground Attacker will see the missile turning up and flying towards the horizon (through a chaff cloud) This will probably mean different re-acquisition behavior attacker vs defender and even more so in a multiplayer environment with more than 2 planes - other planes could be acquired and targeted with inconsistent results. Desired behavior -------------- Same missile flight path visible for attacker and defender's games :). FYI: In single player, the missile turns up to the horizon and the chaff cloud. Tacview tracks -------------- Bilbos tacview track Yodas tacview track 01:30 - I am attacker, Bilbo is defender 03:30 - I am attacker, Bilbo is defender 13:30 - Bilbo is attacker, I am defender 16:10 - Bilbo is attacker, I am defender . Edited May 7, 2016 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Esac_mirmidon Posted May 7, 2016 Posted May 7, 2016 Could you test it only between clients? Maybe the discrepancy is between the host and the clients. Could you try host a mission and let two clients fight each other? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
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