Milopapa Posted May 24, 2016 Posted May 24, 2016 I still think the best solution will be some kind of gloves, but in the mean time I think it could be the next best thing in VR for cockpit management. Leap motion could be great if native support is added sometime in the future. You just release the HOTAS with one hand, push a few virtual buttons and grab the controls again. Better than a mouse or gaze control as your hands have depth information. Would be like a dream. PC HW: i5 3770k@4.6GHz | Asus 1080Ti | 16GB DDR3 | Samsung 850 EVO | MSI MPower Z77 Input: MS FFB2 w/ F-16 FLCS grip | CH Pro Throttle | MFG Crosswind | HTC Vive DCS modules: F-14, FW-190, P-51, Bf109, UH1, Mi-8, FC3, CE2
bthrun Posted July 8, 2016 Posted July 8, 2016 Have you found a solution to this? In the Huey I feel like a five year old. I wouldn't be able to reach the collective, let alone the pedals, and the un-adjusted view feels like I'm sitting in a child's booster seat on top of the pilots seat. Changes to the stereo.lua didn't have a noticeable effect. I had a chance of trying the Vive at a friend's house in FSX and DCS for a few hours. One thing I noticed is that the cockpits in DCS seem to be much roomier than how I remember them from real life. I mean the instruments panels look like I would have to stretch my arms to reach them, like they are stretched longitudinally, while in real life I had them just next to my knees. It's not a huge difference, maybe 30% too much. Does anyone have a similar feeling? Is that something that can be tweaked in the DCS config files? Something like stereo separation.
Enduro14 Posted July 8, 2016 Posted July 8, 2016 The problem is the stock head position is to far back. Need to move your virtual head position forward many threads in here on how to do it. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
bthrun Posted July 9, 2016 Posted July 9, 2016 That's not the problem I'm having. If I move the viewpoint so that I'm sitting in the pilot's chair instead of over it, my eye level is at the copilot's shoulders, maybe a little lower. The pedals are still far out of reach of where my real feet would be. The problem is world scale. The problem is the stock head position is to far back. Need to move your virtual head position forward many threads in here on how to do it.
Enduro14 Posted July 9, 2016 Posted July 9, 2016 Ya your probably right when I did Nvidia 3D vision on my old tv scale was pretty good but in vr it did always kind of feel to small and stretched out at the same time. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Vandal71 Posted July 10, 2016 Posted July 10, 2016 Project Cars (a racing game) has a pause page VR setting called "world scale" or something similar, I forget. Playing it I felt the cockpit looked oversized as real race cars are quite small. Adjusting this setting down to 80 from 100 actually shrunk the whole cockpit!! So there is something in the Oculus SDK that can change your perception of the size of things around you.
bthrun Posted July 10, 2016 Posted July 10, 2016 Flyinside for P3d and FSX also has a world scale setting. I'm sure DCS will get something similar. There may already be a file that controls this, but I cannot find it. Stereo.lua doesn't seem to do anything. I've changed all the variables, removed the file, tried creating a MonitorSetup folder in the Users/.../Saved Games/DCS/Config folder and copied it there, but nothing changes in game.
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