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Posted

Do you know if it's possibile to set an option or a task for a single unit? like making a single unit ROE "hold fire" or to perform an "hold" task while the rest of the group will remain uneffected?

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Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

The wiki says aircraft have their own AI, but that doesn't apply to ground units. You can use disable unit AI to shut down a specific unit, which might do what you want. I'm not sure how that'd effect group movement, they might still want to wait for that unit to be close enough before continuing.

Posted
You can use disable unit AI to shut down a specific unit, which might do what you want. I'm not sure how that'd effect group movement, they might still want to wait for that unit to be close enough before continuing.

 

This is going to be useful! thanks

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted
The wiki says aircraft have their own AI, but that doesn't apply to ground units. You can use disable unit AI to shut down a specific unit, which might do what you want. I'm not sure how that'd effect group movement, they might still want to wait for that unit to be close enough before continuing.

 

I'm pretty certain the unit is basically considered to be "dead" by the group and they leave it behind. Once the unit AI is turned back on I think they might wait for it. Its been a while since I last tested that specific behavior.

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Posted

But if it's correct, it's a good 60% of what I need. Great!

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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