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Posted

Well hello all,

I try my best to find the way to make the turbulance work on a server side.

Offline is great for this but Online is teh only way to be so i'm trying but i found no way to apply them, teh winds is there but no Turbulances wich make a huge contribution to the flight experience.

A simulator with no turbulance is a GAME.

 

Thank you to lets me know how to turn ON those simulator fonction into an Online flight.

Fly it like you stole it..

Posted

If your trying to set up a mission file, I am not very sure if LOMAC has turbulance but I am sure it has winds that you can add and make there be at different levels. When making the mission, up top on the toolbar of mission editting, there should be many buttons and Weather is one of them. Click it and it should give you the menu for adding and changing the Weather/Season/Winds :)

Posted

Well is not a question or how to make the map or save it.

It is a matter of Turbulance INgame while online. To fly is mainly about turbulances if there is no turbulance it's just game. Even Il2 Pacific Fighters has them online so why or what wrong do i do ?

The Su-25t have them online why not the others?

I hope we find the way to a make the turbulance work online and it is not a problem of resources for sure.

The whole simulation name are base on the "turbulances" ON online, to me as many real Pilotes turbulances are OFF it will be equal to a Game inferior to Microsoft or Maddox.

Lockon can be the best of all easly, Everything is well done beside the water and sun ( they should copy the sun and water of pacific fighters ) The planes reactions are not bad at all.

Fly it like you stole it..

Guest IguanaKing
Posted

It is all going to depend on the mission and server you fly on. If you want turbulence in multi-player, then experiment in LOMAC, and then host your own on-line game. LOMAC actually offers some pretty nasty turbulence, you just have to implement it into your games. If the guys paying to host games don't cut it for you in the realism department, then you can always host your own. :thumbup:

Posted

Exactly Hosting my own ;) but i can't make the turbulances work no matter what... :( I Hope strongly to be wrong !!!

Fly it like you stole it..

Posted

A fake.. flying Su25's Turbulances are enabled so something is fishy.

It must be asked to the dev team because it is not accptable.

Sorry guys to come up this way but it is just too big to lets it pass by.

 

I'm surprised that no one noticed..

Fly it like you stole it..

Posted

It's fishy because the Su-25(T) is the only plane duo with an Advanced Flight Model - I assume every other plane only gets affected by the winds.

[sIGPIC][/sIGPIC]

 

Real men fly ground attack :pilotfly: where EVERYTHING wants a piece of you :D
Posted

??? Advanced Flight model for the Su25 ? Well not complitly are you telling me that no one of you fly with turbulances like in real flights ?

The lockons Models have turnbulances ALL of the planes can feel it, they are all affected by it no ecception... but not online.

Online you can make the litle cars goes around but no turbulances.. something is wrong here.

I will call it a Bug and a bug must be adressed to the maker.. but how?

Fly it like you stole it..

Posted

It isn't a bug. Due to the difference in flight models, turbulence works differently for SFM and AFM aircraft. ED seems to prefer to have turbulence for AFM aircraft - online, this same turbulence would have made SFM aircraft warp. That's why it isn't there.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

...so we just need to w8 for AFM on all planes...

51PVO Founding member (DEC2007-)

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:: Shaman aka [100☭] Shamansky

tail# 44 or 444

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Posted

SO in Il2 all aircrafts have turbulances with no warp. and this doesn't explain why really. Tell me why the Lockon team turn ON some Ai on grounds like civilians cars wich take some resource into your cpu ( for example ) and don't open the turbulances wich is the most important in a flight sim..?

In Lockon you have 4, 8, 12 and a max of 32 planes wich is extermly rare on servers and they will cause warps... i smell no sens here.

Il2 use 50 + pilots dayly with no problem.

An other question is why there is no server dedicated ? ( interface no graphic )

Fly it like you stole it..

Posted

I gave you the explanation of why it was done. You don't have to believe me, I don't really care that much. ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Gozr, this is not IL2. To compare the two as software is pointless. There are many things in LOMAC that are going to take more CPU cycles to keep track of. Missiles, radars, RWRs, etc.

 

And before you get red in the face angry about things that are missing or are modelled incorrectly with your 6 posts here, realize that all these things have been brought up before. Things you haven't even noticed yet. ED is aware and they haven't put the code in to make these things work. Not to say you should sit quietly and smile about it, but as someone who has brought up several deficiencies in this game, you are going to end up frustrated if you think you can try and get ED to do anything about them. Also be prepared for certain people saying things like "It isn't a bug". I'm sure you know the type.

Posted

Yes i know but some yeeling should be made , i rather have less missiles and more real flight .

I'm quite experienced in real life on Yak9U, Mig 15/17, Soko jets etc..

This is a big draw back in a simulation and drag the Online experience to just a game type.

So now lets see.. What take more cpu power? well i pretty much think that Ai's on OFFline flight with all the calculs to make them fly or move around can be more cpu dragging than 10 Online pilots for example.

Opening turbulances on ONLINE will take more cpu power is wrong , In Offline situation with Ai's and grounds civilians vehicules moving i think than that take way more cpu power .

 

Now since many peoples are getting more power system expect having an aflu of peoples in the community. You probably already noticed that and by buying an 2000 + $ pc to be able to fly a sim i think they Lockon peoples should really work on that matter and litle bit less on helicopters.

Now we should try to see if 1.02 have the turbulance ON .

There are things in simulation not to take away ..

Fly it like you stole it..

Posted

I think you still don't understand what's going on with turbulence.

 

Turbulence is different for the two flight models, and while in SP you can it on both SFM and AFM, in MP, the SFM will warp with AFM model-turbulence.

 

ED doesn't seem to want to employ a second turbulence model for the SFM aircraft, they would rather just eventually move aircraft to AFM.

 

And as has been said ... there are MANY other things to work on which are also pretty important. As such I think that this, especially since other AC wll be getting AFM at some point, is rather low priority for ED.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Perhaps you didn't make the connection. Those things that take more CPU cycles also use more network bandwidth. I've hosted FB/PF and I've hosted LOMAC. LOMAC needs more bandwidth per client without problems occurring. That is a fact. But, it is still no reason for turbulence to be absent from multiplayer. Tubulence settings could load with the rest of the mission file and reside with the client for the duration of the mission. If warping occurs because of it, then that is a bug, not a bandwidth problem. The position of each a/c is sent through the network connection anyway, why would the effects of turbulence on a client make a difference?

Posted

In a massive newsflash, scientists discovered that air actually isn't always turbulent. It's like the sea - sometimes rough, but sometimes calm. Try to pretend it's a calm day when flying aircraft with SFM, and a rough day in the Su25's. :)

 

I hope that is an acceptable solution for the meantime!

Posted

S77th-Goya i really agree with you , I have servers in a data center and host teh International Competition Of IL2 on different servers liek HISTORIA, Normandi-Niemen etc. The bandwidth is NOT a problem at all.

Turbulances of the OFFLINE Lockon is very good i would say and duplicate pretty good the speed frictions, small air holes etc.. setting altitude of 2000 turbulances of 2 or 3 then flying on a calm at 2200m when flying above a montain and you will feel again those turbulances until you pass the montain wich is very like real ( air cold mass air etc. ) it is made simple but it's feel very good.

I'm not a nood on the Flying comunity and also have experiences of flights.

I concider LOCKON 1.12a with turbulances enable to be the best of all combat sims by far but Turbulances disable it became a good Game, period.

 

Once again why no dedicated server ? Are they afraid to be successful ?

So You say that they are worry about bandwidth on ONLINE but don't even give you some good server setup..? Hummm Comonnn! ;)

Fly it like you stole it..

Posted

There's pretty much nothing we can do, Gozr. ED maybe listens to our whines, but doesn't really show they do so, and ED never promises anything. They already clearly stated that there will be no dedicated server for Lock On.

 

GIR rulez!

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51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

Posted

Pure speculation here, but I think that ED -may- consider a dedicated server again once they decide to rewrite the engine for DX10.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Hum ... Hoping that no one will go swicth to the new upcoming jet simulator, They should worry on building a stronger comunity and act fast.. and give us the turbulances back.

Fly it like you stole it..

Posted

Would anyone care to argue against my belief that Lockon would have a much stronger online following now, had dedicated server software been available for some time now? I must apologise, veering off the thread topic, but problems such as this (turbulence) could potentially be made easier to handle, and quite frankly, Lock On would have a bigger following today, and thus more sales.

Posted

Arm505 ofcourse there is no doutbs about it. This is something i mention in 2004 when i tried the offline sim for 2 days and give up on it due to a not strong enough pc. Today it's a much different matter and since there is no server dedicated i can't make it run into a data center the Game ( Online ) take too much resources.

Lockon has a huge potential this is sure, 85 % of the peoples that i'm trying to get to fly Flaming cliff refuse to install it and fly due to StarForce.

Starforce cause my brand new DVD CWR to start to acting up but i fixed the problem by reflashing the drive. ..Problem gone.

The one who will deniede this are just not just on their right mind. Period.

 

Now about a petition?

Fly it like you stole it..

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