Jump to content

Recommended Posts

Posted

So we all know and love the Mk-82 LDGP bomb, and love seeing a good pattern effect on our targets after rippling a pair off onto a convoy or onto a bunker, but what about the Air version? Is there any way to get these to pattern consistently? I've had releases from 500ft that went all over the place and releases that were bang on when dropped from 2k ft. I can understand some inaccuracy inherent from them being unguided, and from the drag of the ballute, but their inconsistency is rather perplexing and is compounded by the lackluster damage model. I'm positive that their lack of effectiveness is not a plausible analogue to their real world counterpart and wonder both if there is a method I am unaware of to increase their effectiveness or if they are in a position that requires attention from ED. If so what ideas or thoughts do you guys have?

 

Sent from my ALCATEL A845L using Tapatalk

My Specs:

Win 10 Pro 64bit/ i7 6770K 4.5Ghz/32GB DDR4/ GTX 1070 SC/Samsung SSD

Warthog Stick/TWCS Throttle/TrackIR 5

 

Posted

Wind? Unlucky?

I mean, they are inherently affected by a random "dispersion" anyway...so what you might be seeing might just literally be random.

[sIGPIC][/sIGPIC]

GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage"

Striker: "Copy, say Altitude?"

GCI: "....Deck....it´s a SAM site..."

Striker: "Oh...."

Fighter: "Yeah, those pesky russian build, baloon based SAMs."

 

-Red-Lyfe

 

Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup:

Posted (edited)

There are some light inconsistencies using this bombs but the discussion never reached a Point that proved completely wrong behaviour (taking into account that dive angle, bank angle and wind are relevant factors).

 

In this Video from Bunyap he tested the dispersion and came to the conclusion that you can't tell for sure where the bombs will land.

 

[ame]

[/ame]

 

To be honest I never encountered any problems when making a straight low level (400ft) run at 300kts and as far as I know thats pretty much the way they were intended to be used during low level strikes in the cold war era (by faster Jets I should add). Regarding todays air defense threats and environments I would refrain from this tactic which looks a bit suicidal :music_whistling:

Edited by FSKRipper

i9 9900K @ 5,0GHz | 1080GTX | 32GB RAM | 256GB, 512GB & 1TB Samsung SSDs | TIR5 w/ Track Clip | Virpil T-50 Stick with extension + Warthog Throttle | MFG Crosswind pedals | Gametrix 908 Jetseat

[sIGPIC][/sIGPIC]

Posted (edited)

To be honest I never encountered any problems when making a straight low level (400ft) run at 300kts and as far as I know thats pretty much the way they were intended to be used during low level strikes in the cold war era (by faster Jets I should add). Regarding todays air defense threats and environments I would refrain from this tactic which looks a bit suicidal :music_whistling:

 

So would you say it's not so much the bomb but instead the platform? I can see how a higher release velocity could result in a tighter dispersion. Something I'm wondering, is the release pattern truly dependant on game engine physics entirely or could there be a type of scripting in play? I assume not, but is a possible point of speculation. I'll have to do more research once I return home from my business trip to fully test the bombs.

 

Sent from my ALCATEL A845L using Tapatalk

Edited by GaryIKILLYOU

My Specs:

Win 10 Pro 64bit/ i7 6770K 4.5Ghz/32GB DDR4/ GTX 1070 SC/Samsung SSD

Warthog Stick/TWCS Throttle/TrackIR 5

 

Posted

So far as i know, the MK82-AIR is for low level release. The chute slows down the bomb, give you some time to not blow yourself up.

I drop it between 200-100 feet in CCRP with 5mil, hit every target.

Posted
So would you say it's not so much the bomb but instead the platform? I can see how a higher release velocity could result in a tighter dispersion. Something I'm wondering, is the release pattern truly dependant on game engine physics entirely or could there be a type of scripting in play? I assume not, but is a possible point of speculation. I'll have to do more research once I return home from my business trip to fully test the bombs.

 

Sent from my ALCATEL A845L using Tapatalk

 

Can't tell you for sure that there isn't something wrong because the discussions were very balanced between the different positions.

The only thing I know for sure is that I have no problems with the dispersion under the circumstances that this bomb was created for.

Since the developers (of the bomb) don't intended their "customers" to drop it in a left bank 30° dive it might be an issue with the bomb, otherwise it could be possible that the according DCS "flight model" was simply not optimized for such unusual drop conditions...

i9 9900K @ 5,0GHz | 1080GTX | 32GB RAM | 256GB, 512GB & 1TB Samsung SSDs | TIR5 w/ Track Clip | Virpil T-50 Stick with extension + Warthog Throttle | MFG Crosswind pedals | Gametrix 908 Jetseat

[sIGPIC][/sIGPIC]

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...