Cartres Posted June 8, 2016 Posted June 8, 2016 Hey there everybody! I've been having an issue with what I BELIEVE is Mission 9 of the Bear Trap campaign, in which you are tasked with escorting an F-15E Strike on two enemy command bunkers behind enemy lines - the same one where the MiG-31s take out your AWACs and Tanker at the get-go. My issue is fairly simple: Upon destroying every enemy flight, as well as observing the Strike Eagles drop their munitions on target, no victory is triggered. I watch as all flights return to the blue side of the map, all SAM sites are destroyed, and both bunkers are hit with the munitions, but upon those events occurring, the mission does not complete. Is there a fix for this that I've missed on the forums? Thanks very much!
DarkFire Posted June 8, 2016 Posted June 8, 2016 Did the F-15E's actually destroy the bunkers? There seems to be a bit of an issue currently in that bunkers take an insane amount of HE to actually destroy. System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
Cartres Posted June 8, 2016 Author Posted June 8, 2016 The Strike Eagles release their JDAMs, they explode, but the bunkers and the infantry that reside within are unaffected.
DarkFire Posted June 8, 2016 Posted June 8, 2016 The Strike Eagles release their JDAMs, they explode, but the bunkers and the infantry that reside within are unaffected. That's probably the cause of the issue. I'd imagine that destroying the bunkers are a mission success condition and under the circumstances they aren't being fully destroyed by the bombs dropped by the mud hens. I wonder if this is a bug? There's a thread in the A-10C forum that's vaguely about the same topic. System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
MadDog-IC Posted June 9, 2016 Posted June 9, 2016 Hey there everybody! I've been having an issue with what I BELIEVE is Mission 9 of the Bear Trap campaign, in which you are tasked with escorting an F-15E Strike on two enemy command bunkers behind enemy lines - the same one where the MiG-31s take out your AWACs and Tanker at the get-go. My issue is fairly simple: Upon destroying every enemy flight, as well as observing the Strike Eagles drop their munitions on target, no victory is triggered. I watch as all flights return to the blue side of the map, all SAM sites are destroyed, and both bunkers are hit with the munitions, but upon those events occurring, the mission does not complete. Is there a fix for this that I've missed on the forums? Thanks very much! Could be a new problem but my corrected version was working a few months ago. It is actually mission 8 of Bear Trap, I have attached that and the next two missions for that campaign if you want to give them ago. These and many more fixes should be eventually be in the official game, when ED get around to it. Changelog of fixes ------------------------ Mission - BEAR TRAP - 08 (Escort Command and Control strike).miz ------------------------ - Triggers - Added Win and Loss messages. - Fixed - (Remove push call) radio remove, flag=60 not flag=2 - Added voice overs - Waypoints - All CAS aircraft set to cas -a -x and Engage in zones set. - All CAP aircraft set to cap -a -x and Engage in zones set. - All SEAD aircraft set to sead -a -x and Engage in zones set. - - Fixed Airport Coalitions - Units - Fixed all US aircraft Callsign Numbers - Changed US-STRIKE 1 + 2 flights load out to gbu-37*4 each to enable to destroy Ammo bunkers and HQ. - - DCS v1.5x compatability - - Changed - US Sead Flight - Reaction to Threat = Evasive Maneuvers, Restrict Jettison = ON - Changed - US Strike 1+2 Flights - Reaction to Threat = Evasive Maneuvers, Restrict Jettison = ON - Fixed - US F-15c (Player) Weapons Load out - Replaced the missing 6 x Aim-120c's on Pylons - Changed - Weather - Set Fog ON to enable defined settings - Working Fine ------------------------ DONE ------------------------ Mission - BEAR TRAP - 09 (Defensive Battlefield CAP).miz ------------------------ - Triggers - Added Win and Loss messages. - Added voice overs for US SEAD1+2, US CAS1+2, COMMAND - Changed - Flag 3 and 4 for unholding ALL US Flights, RU flights, RU TANK platoons - Changed - RU CAS 1 + 2 and RU CAP to go on US player out of Exit zone - Waypoints - All CAS aircraft set to cas -a -x and Engage in zones set. - All CAP aircraft set to cap -a -x and Engage in zones set. - All SEAD aircraft set to sead -a -x and Engage in zones set. - Changed - Us Sead 1+2 Flights hold position back further for SEAD Shots with out getting killed - Fixed - Airport Coalitions - Changed - Wind direction 180 degrees to make flights take off on runway 14 as in brief - Units - Fixed - all US aircraft Callsign Numbers - Fixed - all ARTY - corrupt Fire at Point commands - Changed - RU TANK PLATOON ASSAULTS - from late start to Start at mission start but Hold insitu - Changed - US SEAD 1+2 Flights weapons loadouts (AGM-64, ARM and AGM-88c, AGM-154c) - Changed - US CAS 1+2 Flights weapons loadouts (AGM-64, CBU-105) for better armour destruction - Scoring - Changed - 50 + 15 + 15 + 50 (Time 5, US Cas1 success, US Cas2 success, US F-15c (Player) Success) - DCS v1.5x compatability - - Changed - Sead Flight - Reaction to Threat = Evasive Maneuvers, Restrict Jettison = ON - Fixed - US F-15c (Player) Weapons Load out - Replaced the missing 6 x Aim-120c's on Pylons - Changed - Weather - Set Fog ON to enable defined settings - Working BUGGED - Current Issue with AI dropping CBU-105's, will not drop sometimes, cluster impacts are locking up game at mission end / exit and causing the Score not to update during the mission. ------------------------ DONE (Bug Needs Fix) (Lot of work in this one) ------------------------ Mission - BEAR TRAP - 10 (Offensive Battlefield CAP).miz ------------------------ - Triggers - Added Win and Loss messages. - Added Voice Overs - Changed - Flag 3 and 4 for unholding ALL US Flights, RU flights - Changed - Flag 5 and 6 for unholding all US TANK platoons - Changed - RU CAS 1 + 2 and RU CAP 1 + 2 to go on US player out of Exit zone - Waypoints - All Cas Aircraft set to cas -a -x and Engage in Zones set. - All CAP aircraft set to cap -a -x and Engage in zones set. - All SEAD aircraft set to sead -a -x and Engage in zones set. - - Fixed Airport Coalitions - Units - Fixed all US aircraft Callsign Numbers - Fixed - all ARTY - corrupt Fire at Point commands - Changed - US TANK PLATOON ASSAULTS - from late start to Start at mission start but Hold insitu - Changed - US SEAD 1+2 Flights weapons loadouts (AGM-64, ARM and AGM-88c, AGM-154c) - Changed - US CAS 1+2 Flights weapons loadouts (AGM-64, CBU-105) for better armour destruction - Scoring - Changed - 50 + 15 + 15 + 10 + 10 + 50 (Time 5, US Cas1 success, US Cas2 success, US Tank1 success, US Tank2 Success, US Tank3 Success, US F-15c (Player) Success) - DCS v1.5x compatability - - Changed - Sead Flight - Reaction to Threat = Evasive Maneuvers, Restrict Jettison = ON - Fixed - US F-15c (Player) Weapons Load out - Replaced the missing 6 x Aim-120c's on Pylons - - Working BUGGED - Current Issue with AI dropping CBU-105's, will not drop sometimes, cluster impacts are locking up game at mission end / exit and causing the Score not to update during the mission. ------------------------ DONE (Bug Needs Fix) (Lot of work in this one) Let me know how you go. Cheers, Ian. Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV). DCS Tech Support.
DarkFire Posted June 9, 2016 Posted June 9, 2016 Could be a new problem but my corrected version was working a few months ago. It is actually mission 8 of Bear Trap, I have attached that and the next two missions for that campaign if you want to give them ago. These and many more fixes should be eventually be in the official game, when ED get around to it. I don't think it's an issue with the mission per se, I think a possible bug was introduced in the last patch whereby bunkers have massively increased damage resistance. Thanks for your continuing efforts to fix the campaigns though, much appreciated :thumbup: System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
MadDog-IC Posted June 9, 2016 Posted June 9, 2016 (edited) I don't think it's an issue with the mission per se, I think a possible bug was introduced in the last patch whereby bunkers have massively increased damage resistance. Thanks for your continuing efforts to fix the campaigns though, much appreciated :thumbup: I let the Ai play (Self Test method) the mission and I watched the F-15 Strike package kill each bunker with just 2 x GBU-27s each and all scoring worked as intended (Penetrator warhead works a treat). Side note, I have this issue in a A-10c campaign mission, that was working fine with 2 or 3 x gbu-10s per bunker, patched game, then the bunkers were too hard to destroy, I think I had 12 x gbu-10s hit one bunker and only half health off it, not sure if it was fixed yet or not. (I would assume gbu-10 aren't that good against bunkers and command bunkers as they don't have the penetrator warhead, a GBU-31 V 3B or GBU-27 would be the go, but neither fit on the A-10c, the F-16 they do) All FC-3 campaigns bar the Su-25 Cold war warrior and Su-33 Heavy Sky ones have been repaired (Working on Heavy Sky for the next month), they have just been released in the DCSW v1.54 OB and above default game. Regards, Ian. Edited June 26, 2016 by MadDog-IC FC-3 Campaigns updated in DCSW v1.54 OB Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV). DCS Tech Support.
DarkFire Posted June 9, 2016 Posted June 9, 2016 I let the Ai play (Self Test method) the mission and I watched the F-15 Strike package kill each bunker with just 2 x GBU-27s each and all scoring worked as intended (Penetrator warhead works a treat). Side note, I have this issue in a A-10c campaign mission, that was working fine with 2 or 3 x gbu-10s per bunker, patched game, then the bunkers were too hard to destroy, I think I had 12 x gbu-10s hit one bunker and only half health off it, not sure if it was fixed yet or not. (I would assume gbu-10 aren't that good against bunkers and command bunkers as they don't have the penetrator warhead, a GBU-31 V 3B or GBU-27 would be the go, but neither fit on the A-10c, the F-16 they do) All FC-3 campaigns bar the Su-25 Cold war warrior and Su-33 Heavy Sky ones have been repaired (Working on Heavy Sky for the next month), they just haven't been released as yet in game. Regards, Ian. I was going to test this very thing today when I got up :) So, maybe it's more accurate to say that bunker resistance has been corrected vs non-penetrating munitions. Looking forwards to playing through Heavy Sky again - really enjoy that campaign. System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
firmek Posted June 9, 2016 Posted June 9, 2016 I don't think it's an issue with the mission per se, I think a possible bug was introduced in the last patch whereby bunkers have massively increased damage resistance. I don't think it's due to recent patches. I remember the same problem when I was playing the campaign which was quite a long time ago - at least 1 year or so. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all
DarkFire Posted June 9, 2016 Posted June 9, 2016 I used to be able to reliably crack bunkers with 2 x Kh-29's from my Su-25T. I'll have to check it again to see if anything might have changed. System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
Cartres Posted June 10, 2016 Author Posted June 10, 2016 Hey there folks - Maddog, your fixed mission was a success, but my Strike Eagles had to release all of their ammunition (that's 16 bombs in total) to successfully destroy all three bunkers. Takes some patience, but I'm just happy to move on! Thanks a bunch!
Recommended Posts