chromium Posted June 9, 2016 Posted June 9, 2016 Hello, I need to retrieve by script city & town absolute coordinates, to build a table at each mission start that will represent a database of all urban areas of the scenery. I thought that having the coordinates of the town's names would be ideal, but I did not understand where those information are kept. Any help? thanks so much! Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
Grimes Posted June 9, 2016 Posted June 9, 2016 I know most of the data like the orange boundaries of the towns you see in the mission editor are likely saved somewhere in the terrain files. However there is a file somewhere that I think is used by the ABRIS on the Ka-50 to search town names. For nevada its in Nevada/Map/towns.lua. For the Caucuses the file is just in the CaucusBase root folder. The cities are simply defined by Lat/Long coordinates. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
chromium Posted June 9, 2016 Author Posted June 9, 2016 It would be perfect i'll check it this evening. Inviato dal mio SM-G850F utilizzando Tapatalk Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
chromium Posted June 9, 2016 Author Posted June 9, 2016 Verified: perfect. thanks again Grimes. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
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